Commit graph

  • 1922324b40
    builld(nix): add nix flake and derivations main Tasia Iso 2025-02-23 00:41:37 +0100
  • 0467c09598 removed rtlsdr dependency volcano nathan 2025-01-26 22:17:08 -0800
  • 90bf09b331
    added note about KMS vs FMKS nmatsuda 2024-06-04 16:40:14 -0700
  • 71d9546124
    added harfbuzz disable flag for SDL_TTF nmatsuda 2024-06-04 08:42:31 -0700
  • d1f53019b2
    Merge pull request #13 from kalehmann/fix/getmap nmatsuda 2024-04-10 10:34:38 -0700
  • 36a398814e
    fix: Download links in the getmap script and cleanup Karsten Lehmann 2024-04-10 16:17:59 +0200
  • ec055e1220
    fixed uninitialized metric flag nmatsuda 2024-01-19 09:56:27 -0800
  • 666652edda Make it possible to use non-metric units. Leo Famulari 2024-01-18 01:59:06 -0500
  • 882b05bdce Add debugging statement for the metric boolean. Leo Famulari 2024-01-18 01:57:49 -0500
  • 8c3ab912f6
    Updated SDL build commands nmatsuda 2023-08-28 14:57:16 -0700
  • 94930dde48
    fixed shapely MultiLineString version issue nmatsuda 2023-08-23 17:00:00 -0700
  • 0440a5c393 AppData handles source disconnect nathan 2023-06-14 21:37:41 -0700
  • c80f55141c reverted to deleting stale trails nathan 2023-05-31 17:12:26 -0700
  • 49fcc50a1d Merge branch 'volcano' of https://github.com/nmatsuda/viz1090 into volcano nathan 2023-05-31 16:58:35 -0700
  • 26a6f001c9 fixed aircraft trail bug! nathan 2023-05-31 16:58:22 -0700
  • 2179ca7810
    added notes for rebuilding SDL2 libraries nmatsuda 2023-03-30 22:14:10 -0700
  • cd80aec3ab in progress plane trail fade nathan 2022-10-29 16:06:00 -0700
  • 4bcaa46c4e Merge branch 'volcano' of https://www.github.com/nmatsuda/viz1090 into volcano nathan 2022-10-27 12:19:14 -0700
  • a003086fb2 added plane dissapearing animation nathan 2022-10-27 12:18:47 -0700
  • cf422f480d
    added note about running viz1090 without X nmatsuda 2022-10-23 18:51:56 -0700
  • 66385a328f testing startup time optimizations nathan 2022-10-23 11:34:22 -0700
  • 03fd9ec4df added startup status messages for connection and map loading nathan 2022-10-21 17:37:39 -0700
  • e6e372c019 fixed framerate checks nathan 2022-10-21 11:06:07 -0700
  • b7b5b69914 set up multiframerate for power saving but commented out. Discovered that thread sleep wasn't working, switched to SDL_Delay. added animated plane position updates nathan 2022-10-19 22:11:44 -0700
  • 472aa85cb7 new lava color palette nathan 2022-09-22 06:22:09 +0100
  • d5d43a43fe fixed border margin on label dynamics round nathan 2022-01-12 17:39:31 -0800
  • e549aab7c4 setting up display for round screens nathan 2022-01-12 16:12:28 -0800
  • 43d4edebee
    reverted test colors nmatsuda 2021-06-14 12:26:41 -0700
  • 69081b84c6 removed commented sections label_cleanup nathan 2021-06-10 21:54:11 -0700
  • efe2687c10 fixed label surfaces not being freed before changes. added elapsed time check before label level change nathan 2021-04-19 22:02:49 -0700
  • 319d910e8d labelLevel hysteresis now looks at target labelLevel size nathan 2021-03-20 11:43:48 -0700
  • 721b9a4a17 fixed missing labels nathan 2021-03-20 10:01:36 -0700
  • 383081d0de separate label and aircraft label classes [in progress] nathan 2021-03-19 21:13:43 -0700
  • 2c484dc5fd trying label appear/disappear animations nathan 2020-12-11 22:05:14 -0800
  • 74b1ae1c36 fixing label collision, still some issues with jumping nathan 2020-12-11 21:21:28 -0800
  • c3bfbe4ff0 tweaking label hysteresis approach nathan 2020-12-10 23:03:28 -0800
  • 6dbdaca8d0 added label display level hysteresis, other label motion adjustments nathan 2020-12-09 20:58:27 -0800
  • f50cfc3c6e simplified resolveLabelConflicts. cleanup of label drawing in progress nathan 2020-12-08 23:15:01 -0800
  • 56a4f252d6 added flag for fps display nathan 2020-12-07 21:19:53 -0800
  • e9372475c9 fixed an issue prevent label positions from updating properly nathan 2020-12-07 16:30:49 -0800
  • d29a1e04e4
    Added link to 3D printable case, still trying to make the GIF play more smoothly nmatsuda 2020-11-18 21:39:56 -0800
  • e3563f49e7 trying to fix readme bullet indentation nathan 2020-08-31 10:45:18 -0700
  • 532d174362 trying to fix readme bullet indentation nathan 2020-08-31 10:44:22 -0700
  • 4b976a273b readme depencies and WSL 2 options from @hhrhhr nathan 2020-08-31 10:43:08 -0700
  • ddb9019194 removing accidentally commited binary files nathan 2020-06-26 20:44:04 -0700
  • 3762585202 removed all thick and filled sdl_gfx operations to speed things up a little nathan 2020-06-26 20:40:03 -0700
  • 831f4f672a spellcheck nathan 2020-06-22 23:28:14 -0700
  • dc4c63aeff turned off fps debugging (may add as flag late) mapnames nathan 2020-06-22 23:23:16 -0700
  • 3fdc00b49d
    another try at fixing gif nmatsuda 2020-06-22 23:21:13 -0700
  • cdb10b3d00 trying to embed gif in readme nathan 2020-06-22 23:12:45 -0700
  • 85ded9d60c moved new fiona-based mapconverter for airports and names into mapconverter.py. updated readme nathan 2020-06-22 23:10:09 -0700
  • 9c46dcbd58 fixed some drawTrail double line issues, cleaning up color assignments nathan 2020-06-22 22:21:47 -0700
  • 80e776d470 working runway drawing and airport names with conversion nathan 2020-06-20 21:44:30 -0700
  • ab1dce1d15 testing loading with fiona instead of geopandas (eliminates dependencies not available for raspberry pi) and tested loading place names nathan 2020-06-19 22:04:57 -0700
  • 9c284a8460 carried over license from dump1090 per license terms nathan 2020-06-18 20:03:38 -0700
  • f953b46f8e Merge branch 'natural_earth_maps' into main nathan 2020-06-18 19:49:55 -0700
  • 1115280ba4 changed getmap.sh to new natural earth data source natural_earth_maps nathan 2020-06-18 19:49:18 -0700
  • 352a06c80c testing cartopy instead of geopandas nathan 2020-06-18 19:35:49 -0700
  • 5afa90b2dc working natural earth mapconverter nathan 2020-06-18 19:29:45 -0700
  • a580fbbba1 working on shapefile conversion. now using geopandas to do it entirely in python. something is still wrong with the quadtree loader, need to debug nathan 2020-06-17 23:42:39 -0700
  • ac5e777d78 removing shp and geojson files nathan 2020-06-17 22:23:33 -0700
  • 5d6aa0e398 removed profiling files and changed gitignore for shp and geojson files nathan 2020-06-17 22:12:23 -0700
  • 40f8edca66 removing profiling files nathan 2020-06-17 22:09:53 -0700
  • 6b219b43e7 load geojson files from ogr2ogr convert of shapefile nathan 2020-06-17 22:04:16 -0700
  • 14f0e15c76 moved drawtrails into map redraw logic for faster refresh when trails are long nathan 2020-06-17 22:01:18 -0700
  • e8cf66ebb9 added resolution argument to mapconverter nathan 2020-06-16 18:10:25 -0700
  • eaf6bc70a8 fixed more warnings and Makefile issues. Should compile on mac now nathan 2020-06-16 17:54:01 -0700
  • 83f2d6aa30 fixing c++ string literal and narrowing warnings nathan 2020-06-16 15:03:05 -0700
  • e198fffbd3 reenabled map texture shift reuse for improved speed. Added logic to redraw during big animated zooms or shifts nathan 2020-06-16 14:40:03 -0700
  • 626a8fafbd plane animation tweaks nathan 2020-06-14 15:39:02 -0700
  • 92d4bf928e fixed std:chrono issues nathan 2020-06-14 15:26:26 -0700
  • df2ea21cde fixed ms clock issue using steady_clock -> high_resolution_clock. Changed line drawing to recursive instead of building line list in Map.cpp, seems to be a lot faster. nathan 2020-06-13 22:15:47 -0700
  • 6caca48666 testing hard coded multipliers for latlon conversion and different quadtree filling logic nathan 2020-06-13 20:54:21 -0700
  • 12f9dda52d starting to figure out map tiless tiles nathan 2020-06-13 20:03:06 -0700
  • cd1ce278c1 changed map representation to lines instead of polys. tried some speedups by drawing around edges of previous map texture, but need to move to tiles nathan 2020-06-12 20:32:42 -0700
  • b8dd741165 fixed mapconvert issue that eliminated horizontal and vertical lines nathan 2020-06-11 22:55:59 -0700
  • def7ee20e1 map convert precision change. fixed map load issue. changed time functions to std::chrono nathan 2020-06-11 21:55:04 -0700
  • bc88c0ba5d std::list -> vector for performance. Working on mapconverter precision to merge points. Broken with lower precision levels, something wrong with QTInsert nathan 2020-06-11 00:11:52 -0700
  • c45c788cae readme table formatting nathan 2020-06-10 11:30:27 -0700
  • ca8610758f Merge branch 'master' of https://github.com/nmatsuda/viz1090 nathan 2020-06-10 11:29:10 -0700
  • 2f8ce3447d misc cleanup nathan 2020-06-10 11:28:52 -0700
  • 5234e9aa12 misc comment and readme cleanup nathan 2020-06-10 11:27:51 -0700
  • 01bf0bc396 rename map1090.cpp nathan 2020-06-09 20:36:10 -0700
  • dba4babbd2 more Readme edits and file cleanup nathan 2020-06-08 15:57:11 -0700
  • bf3e7d42d7 updating readme for WSL support nathan 2020-06-08 11:49:58 -0700
  • 4d688efc08 add all android install dependencies into android directory, based on https://github.com/pvallet/hello-sdl2-android, and changed some c/c++ compatibility issues that hopefully didn't break anything. Both linux and android build. haven't tested on android yet android nathan 2020-04-15 23:07:47 -0700
  • 07429b75c3 fixed double tap registered during pinch gesture, mouse cursor nathan 2020-03-21 20:30:23 -0700
  • 2a0f6e01eb view1090.h only used in aircraftlist and appdata now nathan 2020-03-20 22:12:45 -0700
  • e78f3c4e0f more c cleanup and label physics adjustments nathan 2020-03-20 22:08:40 -0700
  • 9b5cab173e removed defs.h and structs.h nathan 2020-03-18 22:38:00 -0700
  • 0a014bdd99 all map and drawing is now c++ nathan 2020-03-18 22:22:59 -0700
  • 1c75fbc4d8 changing aircraft trail history to std::list Nathan Matsuda 2020-03-12 16:56:26 -0700
  • 78a11df09d Merge branch 'master' of https://github.com/nmatsuda/spidr Nathan Matsuda 2020-03-12 12:46:42 -0700
  • 15a7dc59c0 added screen index for multiple monitors. fixed scroll wheel zoom crash due to negative max dist Nathan Matsuda 2020-03-12 12:46:26 -0700
  • b6e5a03cd2 added screen index for multiple monitors. fixed scroll wheel zoom crash due to negative max dist Nathan Matsuda 2020-03-12 12:45:27 -0700
  • bdaae19854 separating touch and mouse events to avoid doubling up on touch laptops nathan 2020-03-11 22:07:57 -0700
  • be5ec5c0ed builds and runs Nathan Matsuda 2020-03-10 16:56:59 -0700
  • 8b23d25dd1 refactor in progress, builds currently nathan 2020-03-07 20:28:55 -0800
  • af9cfce3ff massive refactor to c++ in progress, doesn't build now nathan 2020-03-07 17:22:20 -0800
  • cb62238efd begin conversion to c++. modified existing c files to compile with g++ nathan 2020-03-07 13:19:49 -0800