added label display level hysteresis, other label motion adjustments

This commit is contained in:
nathan 2020-12-09 20:58:27 -08:00
parent f50cfc3c6e
commit 6dbdaca8d0
2 changed files with 133 additions and 95 deletions

View file

@ -71,7 +71,7 @@ public:
int x, y, cx, cy, w, h;
float ox, oy, dox, doy, ddox, ddoy;
int drawLevel;
float drawLevel;
/// methods

226
View.cpp
View file

@ -536,7 +536,6 @@ void View::drawPlaneIcon(int x, int y, float heading, SDL_Color planeColor)
trigonRGBA (renderer, x1, y1, x2, y2, x+round(-body * vec[0]), y+round(-body*vec[1]),planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE);
trigonRGBA (renderer, x1, y1, x2, y2, x+round(body * vec[0]), y+round(body*vec[1]),planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE);
// x1 = x + round(-body*vec[0] - bodyWidth*out[0]);
// y1 = y + round(-body*vec[1] - bodyWidth*out[1]);
// x2 = x + round(body*vec[0] - bodyWidth*out[0]);
@ -895,15 +894,63 @@ void View::drawPlaneText(Aircraft *p) {
SDL_Rect outRect;
if(p->w != 0) {
lineRGBA(renderer,p->cx,p->cy,p->x + p->w / 2, p->y + p->h / 2, style.labelLineColor.r, style.labelLineColor.g, style.labelLineColor.b,255);
boxRGBA(renderer, p->x, p->y - margin, p->x + p->w, p->y + p->h + margin, 0, 0, 0, 255);
rectangleRGBA(renderer, p->x, p->y - margin, p->x + p->w, p->y + p->h + margin, style.labelLineColor.r, style.labelLineColor.g, style.labelLineColor.b,255);
int tick = 4;
int anchor_x, anchor_y, exit_x, exit_y;
if(p->x + p->w / 2 > p->cx) {
anchor_x = p->x;
} else {
anchor_x = p->x + p->w;
}
if(p->y + p->h / 2 > p->cy) {
anchor_y = p->y - margin;
} else {
anchor_y = p->y + p->h + margin;
}
if(abs(anchor_x - p->cx) > abs(anchor_y - p->cy)) {
exit_x = (anchor_x + p->cx) / 2;
exit_y = anchor_y;
} else {
exit_x = anchor_x;
exit_y = (anchor_y + p->cy) / 2;
}
Sint16 vx[3] = {
static_cast<Sint16>(p->cx),
static_cast<Sint16>(exit_x),
static_cast<Sint16>(anchor_x)};
Sint16 vy[3] = {
static_cast<Sint16>(p->cy),
static_cast<Sint16>(exit_y),
static_cast<Sint16>(anchor_y)};
bezierRGBA(renderer,vx,vy,3,2,style.labelLineColor.r,style.labelLineColor.g,style.labelLineColor.b,SDL_ALPHA_OPAQUE);
// lineRGBA(renderer, p->cx, p->cy, anchor_x, anchor_y, style.labelLineColor.r, style.labelLineColor.g, style.labelLineColor.b,255);
// boxRGBA(renderer, p->x, p->y - margin, p->x + p->w, p->y + p->h + margin, 0, 0, 0, 255);
// rectangleRGBA(renderer, p->x, p->y - margin, p->x + p->w, p->y + p->h + margin, style.labelLineColor.r, style.labelLineColor.g, style.labelLineColor.b,255);
lineRGBA(renderer, p->x,p->y - margin, p->x + tick, p->y - margin, style.labelLineColor.r, style.labelLineColor.g, style.labelLineColor.b,255);
lineRGBA(renderer, p->x,p->y - margin, p->x, p->y - margin + tick, style.labelLineColor.r, style.labelLineColor.g, style.labelLineColor.b,255);
lineRGBA(renderer, p->x + p->w, p->y - margin, p->x + p->w - tick, p->y - margin, style.labelLineColor.r, style.labelLineColor.g, style.labelLineColor.b,255);
lineRGBA(renderer, p->x + p->w, p->y - margin, p->x + p->w, p->y + margin + tick, style.labelLineColor.r, style.labelLineColor.g, style.labelLineColor.b,255);
lineRGBA(renderer, p->x, p->y + p->h + margin, p->x + tick, p->y + p->h + margin, style.labelLineColor.r, style.labelLineColor.g, style.labelLineColor.b,255);
lineRGBA(renderer, p->x, p->y + p->h + margin, p->x, p->y + p->h + margin - tick, style.labelLineColor.r, style.labelLineColor.g, style.labelLineColor.b,255);
lineRGBA(renderer, p->x + p->w, p->y + p->h + margin,p->x + p->w - tick, p->y + p->h + margin, style.labelLineColor.r, style.labelLineColor.g, style.labelLineColor.b,255);
lineRGBA(renderer, p->x + p->w, p->y + p->h + margin,p->x + p->w, p->y + p->h + margin - tick, style.labelLineColor.r, style.labelLineColor.g, style.labelLineColor.b,255);
}
if(p->drawLevel < 2) {
// drawSignalMarks(p, p->x, p->y);
char flight[10] = " ";
char flight[10] = "";
charCount = snprintf(flight,10," %s", p->flight);
if(charCount > 1) {
@ -915,7 +962,7 @@ void View::drawPlaneText(Aircraft *p) {
}
if(p->drawLevel < 1) {
char alt[10] = " ";
char alt[10] = "";
if (metric) {
charCount = snprintf(alt,10," %dm", (int) (p->altitude / 3.2828));
} else {
@ -930,7 +977,7 @@ void View::drawPlaneText(Aircraft *p) {
totalHeight += outRect.h;
}
char speed[10] = " ";
char speed[10] = "";
if (metric) {
charCount = snprintf(speed,10," %dkm/h", (int) (p->speed * 1.852));
} else {
@ -977,12 +1024,14 @@ void View::drawPlaneText(Aircraft *p) {
float View::resolveLabelConflicts() {
float label_force = 0.001f;
float label_dist = 15.0f;
float density_force = 0.001f;
float label_dist = 2.0f;
float density_force = 0.005f;
float attachment_force = 0.0015f;
float attachment_dist = 10.0f;
float icon_force = 0.001f;
float icon_dist = 15.0f;
float boundary_force = 0.001f;
float damping_force = 0.85f;
float boundary_force = 0.01f;
float damping_force = 0.8f;
float velocity_limit = 2.0f;
float maxV = 0.0f;
@ -998,9 +1047,6 @@ float View::resolveLabelConflicts() {
p = appData->aircraftList.head;
while(p) {
float labelDensity = 0;
//don't update on first run
if(p->x == 0) {
p = p->next;
@ -1021,13 +1067,13 @@ float View::resolveLabelConflicts() {
float offset_x = boxmid_x - p->cx;
float offset_y = boxmid_y - p->cy;
float target_length_x = icon_dist + p->w / 2.0f;
float target_length_y = icon_dist + p->h / 2.0f;
float target_length_x = attachment_dist + p->w / 2.0f;
float target_length_y = attachment_dist + p->h / 2.0f;
// stay icon_dist away from own icon
p->ddox -= sign(offset_x) * icon_force * (fabs(offset_x) - target_length_x);
p->ddoy -= sign(offset_y) * icon_force * (fabs(offset_y) - target_length_y);
p->ddox -= sign(offset_x) * attachment_force * (fabs(offset_x) - target_length_x);
p->ddoy -= sign(offset_y) * attachment_force * (fabs(offset_y) - target_length_y);
// // //screen edge
@ -1051,11 +1097,13 @@ float View::resolveLabelConflicts() {
float all_x = 0;
float all_y = 0;
int count = 0;
//check against other labels
while(check_p) {
if(check_p->x == 0 || check_p->cx == 0) {
int collision_count = 0;
while(check_p) {
if(check_p->addr != p->addr) {
check_p = check_p -> next;
continue;
}
@ -1071,74 +1119,64 @@ float View::resolveLabelConflicts() {
float checkboxmid_x = (float)(check_left + check_right) / 2.0f;
float checkboxmid_y = (float)(check_top + check_bottom) / 2.0f;
if(check_p->addr != p->addr) {
float offset_x = boxmid_x - checkboxmid_x;
float offset_y = boxmid_y - checkboxmid_y;
float offset_x = boxmid_x - checkboxmid_x;
float offset_y = boxmid_y - checkboxmid_y;
labelDensity += 1.0f / (offset_x * offset_x + offset_y * offset_y);
float target_length_x = label_dist + (float)(check_p->w + p->w) / 2.0f;
float target_length_y = label_dist + (float)(check_p->h + p->h) / 2.0f;
float x_mag = std::max(0.0f,(target_length_x - fabs(offset_x)));
float y_mag = std::max(0.0f,(target_length_y - fabs(offset_y)));
float target_length_x = label_dist + (float)(check_p->w + p->w) / 2.0f;
float target_length_y = label_dist + (float)(check_p->h + p->h) / 2.0f;
float x_mag = std::max(0.0f,(target_length_x - fabs(offset_x)));
float y_mag = std::max(0.0f,(target_length_y - fabs(offset_y)));
// stay at least label_dist away from other icons
p->ddox += sign(offset_x) * label_force * x_mag;
p->ddoy += sign(offset_y) * label_force * y_mag;
// stay at least icon_dist away from other icons
offset_x = boxmid_x - check_p->cx;
offset_y = boxmid_y - check_p->cy;
labelDensity += 1.0f / (offset_x * offset_x + offset_y * offset_y);
target_length_x = icon_dist + (float)check_p->w / 2.0f;
target_length_y = icon_dist + (float)check_p->h / 2.0f;
x_mag = std::max(0.0f,(target_length_x - fabs(offset_x)));
y_mag = std::max(0.0f,(target_length_y - fabs(offset_y)));
if(y_mag > 0) {
p->ddox += sign(offset_x) * icon_force * x_mag;
}
if(x_mag > 0) {
p->ddoy += sign(offset_y) * icon_force * y_mag;
}
if(x_mag > 0 || y_mag > 0) {
collision_count ++;
}
// stay at least label_dist away from other icons
p->ddox += sign(offset_x) * label_force * x_mag;
p->ddoy += sign(offset_y) * label_force * y_mag;
// stay at least icon_dist away from other icons
offset_x = boxmid_x - check_p->cx;
offset_y = boxmid_y - check_p->cy;
target_length_x = icon_dist + (float)check_p->w / 2.0f;
target_length_y = icon_dist + (float)check_p->h / 2.0f;
x_mag = std::max(0.0f,(target_length_x - fabs(offset_x)));
y_mag = std::max(0.0f,(target_length_y - fabs(offset_y)));
if(x_mag > 0 || y_mag > 0) {
collision_count ++;
}
p->ddox += sign(offset_x) * icon_force * x_mag;
p->ddoy += sign(offset_y) * icon_force * y_mag;
all_x += sign(boxmid_x - checkboxmid_x);
all_y += sign(boxmid_y - checkboxmid_y);
count++;
check_p = check_p -> next;
}
// //bump static labels to unstick
// if(p->dox == 0) {
// p->ddox += density_force * sign(all_x);
// p->ddoy += density_force * sign(all_y);
// }
// move away from others
p->ddox += density_force * all_x / count;
p->ddoy += density_force * all_y / count;
//drawlevel hysteresis
if(labelDensity > 0){
// printf("%f\n",(labelDensity * screen_width * screen_height) / 100.0f);
// newDrawLevel = floor(100.0f / (labelDensity * screen_width * screen_height));
if((float)p->drawLevel > 1.1f * (labelDensity * screen_width * screen_height) / 100.0f) {
p->drawLevel++;
} else if ((float)p->drawLevel > 0.9f * (labelDensity * screen_width * screen_height) / 100.0f) {
p->drawLevel--;
}
float densityScale = 85.0f;
if(p->drawLevel < 0.6f * (float)collision_count / 4.0f) {
p->drawLevel += 0.1f;
} else if (p->drawLevel > 1.4f * (float)collision_count / 4.0f) {
p->drawLevel -= 0.1f;
}
p = p->next;
}
@ -1158,8 +1196,8 @@ float View::resolveLabelConflicts() {
}
//add noise to acceleration to help with resonance and stuck labels
float noise_x = ((float) rand() / (float) RAND_MAX) - 0.5f;
float noise_y = ((float) rand() / (float) RAND_MAX) - 0.5f;
// float noise_x = ((float) rand() / (float) RAND_MAX) - 0.5f;
// float noise_y = ((float) rand() / (float) RAND_MAX) - 0.5f;
p->dox += p->ddox;// + 0.001f;// * noise_x;
@ -1252,31 +1290,31 @@ void View::drawPlanes() {
int usey = y;
//draw predicted position
if(p->timestampHistory.size() > 2) {
// if(p->timestampHistory.size() > 2) {
int x1, y1, x2, y2;
// int x1, y1, x2, y2;
pxFromLonLat(&dx, &dy, p->lonHistory.end()[-1], p->latHistory.end()[-1]);
screenCoords(&x1, &y1, dx, dy);
// pxFromLonLat(&dx, &dy, p->lonHistory.end()[-1], p->latHistory.end()[-1]);
// screenCoords(&x1, &y1, dx, dy);
pxFromLonLat(&dx, &dy, p->lonHistory.end()[-2], p->latHistory.end()[-2]);
screenCoords(&x2, &y2, dx, dy);
// pxFromLonLat(&dx, &dy, p->lonHistory.end()[-2], p->latHistory.end()[-2]);
// screenCoords(&x2, &y2, dx, dy);
//printf("latlon: [%f %f] -> [%f %f], px: [%d %d] -> [%d %d]\n",p->lonHistory.end()[-1], p->latHistory.end()[-1],p->lonHistory.end()[-2], p->latHistory.end()[-2], x1,y1,x2,y2);
// //printf("latlon: [%f %f] -> [%f %f], px: [%d %d] -> [%d %d]\n",p->lonHistory.end()[-1], p->latHistory.end()[-1],p->lonHistory.end()[-2], p->latHistory.end()[-2], x1,y1,x2,y2);
float velx = float(x1 - x2) / (fmilliseconds{p->timestampHistory.end()[-1] - p->timestampHistory.end()[-2]}).count();
float vely = float(y1 - y2) / (fmilliseconds{p->timestampHistory.end()[-1] - p->timestampHistory.end()[-2]}).count();
// float velx = float(x1 - x2) / (fmilliseconds{p->timestampHistory.end()[-1] - p->timestampHistory.end()[-2]}).count();
// float vely = float(y1 - y2) / (fmilliseconds{p->timestampHistory.end()[-1] - p->timestampHistory.end()[-2]}).count();
//printf("diff: %f\n",(fmilliseconds{p->timestampHistory.end()[-1] - p->timestampHistory.end()[-2]}).count());
// //printf("diff: %f\n",(fmilliseconds{p->timestampHistory.end()[-1] - p->timestampHistory.end()[-2]}).count());
//printf("%f %f, %d - %d \n", velx,vely,p->timestampHistory.end()[-1], p->timestampHistory.end()[-2]);
// //printf("%f %f, %d - %d \n", velx,vely,p->timestampHistory.end()[-1], p->timestampHistory.end()[-2]);
float predx = x + float(elapsed(p->msSeenLatLon)) * velx;
float predy = y + float(elapsed(p->msSeenLatLon)) * vely;
circleRGBA(renderer, predx, predy, 4 * screen_uiscale, 127,127, 127, 255);
lineRGBA(renderer, p->cx, p->cy, predx, predy, 127,127, 127, 255);
}
// float predx = x + float(elapsed(p->msSeenLatLon)) * velx;
// float predy = y + float(elapsed(p->msSeenLatLon)) * vely;
// circleRGBA(renderer, predx, predy, 4 * screen_uiscale, 127,127, 127, 255);
// lineRGBA(renderer, p->cx, p->cy, predx, predy, 127,127, 127, 255);
// }
planeColor = lerpColor(style.planeColor, style.planeGoneColor, float(elapsed_s(p->msSeen)) / (float) DISPLAY_ACTIVE);