nathan
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dc4c63aeff
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turned off fps debugging (may add as flag late)
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2020-06-22 23:23:16 -07:00 |
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nathan
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9c46dcbd58
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fixed some drawTrail double line issues, cleaning up color assignments
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2020-06-22 22:21:47 -07:00 |
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nathan
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80e776d470
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working runway drawing and airport names with conversion
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2020-06-20 21:44:30 -07:00 |
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nathan
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ab1dce1d15
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testing loading with fiona instead of geopandas (eliminates dependencies not available for raspberry pi) and tested loading place names
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2020-06-19 22:04:57 -07:00 |
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nathan
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9c284a8460
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carried over license from dump1090 per license terms
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2020-06-18 20:03:38 -07:00 |
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nathan
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5afa90b2dc
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working natural earth mapconverter
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2020-06-18 19:29:45 -07:00 |
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nathan
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a580fbbba1
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working on shapefile conversion. now using geopandas to do it entirely in python. something is still wrong with the quadtree loader, need to debug
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2020-06-17 23:42:39 -07:00 |
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nathan
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14f0e15c76
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moved drawtrails into map redraw logic for faster refresh when trails are long
Former-commit-id: 526374dcda6c078f3b58720b48c62edc16824903
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2020-06-17 22:01:18 -07:00 |
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nathan
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83f2d6aa30
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fixing c++ string literal and narrowing warnings
Former-commit-id: e92f153b516ab0fce55a9695ba91a2398f5ff719
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2020-06-16 21:50:30 -07:00 |
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nathan
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e198fffbd3
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reenabled map texture shift reuse for improved speed. Added logic to redraw during big animated zooms or shifts
Former-commit-id: e135b9e4f4a0537a2de90c81a0f7ec8c6896f8fa
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2020-06-16 21:49:53 -07:00 |
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nathan
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626a8fafbd
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plane animation tweaks
Former-commit-id: f102c7fb2e61b5b26d4d6ed78df7ac4d568b84fc
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2020-06-16 21:46:51 -07:00 |
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nathan
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92d4bf928e
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fixed std:chrono issues
Former-commit-id: 2461384e0f6e6c638c2fadd8eb0263fc6d8d5dac
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2020-06-14 15:26:26 -07:00 |
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nathan
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df2ea21cde
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fixed ms clock issue using steady_clock -> high_resolution_clock. Changed line drawing to recursive instead of building line list in Map.cpp, seems to be a lot faster.
Former-commit-id: 81ff8167845869b8cf4fdc4ff3158aac84b24ce9
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2020-06-13 22:15:47 -07:00 |
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nathan
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6caca48666
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testing hard coded multipliers for latlon conversion and different quadtree filling logic
Former-commit-id: eee50502c57870a95890f85711286f3138da7ec7
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2020-06-13 20:54:21 -07:00 |
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nathan
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cd1ce278c1
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changed map representation to lines instead of polys. tried some speedups by drawing around edges of previous map texture, but need to move to tiles
Former-commit-id: 48a929dea6e2eb94785fa4e38afb1aba357c372f
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2020-06-12 20:32:42 -07:00 |
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nathan
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def7ee20e1
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map convert precision change. fixed map load issue. changed time functions to std::chrono
Former-commit-id: a774a5bdbcf9e1c643e56277dbeedcedacb54905
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2020-06-11 21:55:04 -07:00 |
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nathan
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bc88c0ba5d
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std::list -> vector for performance. Working on mapconverter precision to merge points. Broken with lower precision levels, something wrong with QTInsert
Former-commit-id: c40d67cd1346a723dd8a3440b7eb845575c05f0b
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2020-06-11 00:11:52 -07:00 |
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nathan
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2f8ce3447d
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misc cleanup
Former-commit-id: 747cd4fac34c15f1c7d404abb90a37ccdda8d208
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2020-06-10 11:28:52 -07:00 |
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nathan
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07429b75c3
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fixed double tap registered during pinch gesture, mouse cursor
Former-commit-id: 58fa2af1042fa4ecb906a41ae5b1deba84886c5b
Former-commit-id: 2411214bb4b74323f7dbef5817659c08461e4473
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2020-03-21 20:30:23 -07:00 |
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nathan
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e78f3c4e0f
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more c cleanup and label physics adjustments
Former-commit-id: 0915c6c04f958bbf233b02981320be626aae7d31
Former-commit-id: d63cf3baf92d2b35e462b324ce47bea8225ed39a
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2020-03-20 22:08:40 -07:00 |
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nathan
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9b5cab173e
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removed defs.h and structs.h
Former-commit-id: 63229bbc5bf3fb105b945f7b3e3025e624324193
Former-commit-id: f37adedb0101d03a37bfe83f09165dc83adf12cd
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2020-03-18 22:38:00 -07:00 |
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nathan
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0a014bdd99
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all map and drawing is now c++
Former-commit-id: ae9ea92b06a7782e3f12bcf7ebfc6979c7c28cbd
Former-commit-id: 2e197fa5c161f7b44779120e9af25f911e7511bf
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2020-03-18 22:22:59 -07:00 |
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Nathan Matsuda
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1c75fbc4d8
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changing aircraft trail history to std::list
Former-commit-id: 66d0e1a110b2ef9bbbef44f1405531ca24d76469
Former-commit-id: 69de14c477027a362c2cccb0c241bba2141021d7
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2020-03-12 16:56:26 -07:00 |
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nathan
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8b23d25dd1
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refactor in progress, builds currently
Former-commit-id: ad23161c72900be5a595ad004e133c67fa37df92
Former-commit-id: 284f7c0acd3b4322e33c215aa8a559c35f6daa65
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2020-03-07 20:28:55 -08:00 |
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nathan
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af9cfce3ff
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massive refactor to c++ in progress, doesn't build now
Former-commit-id: bbd3fe3c0438b9f8d2188b8d1f5ffc70616a789f
Former-commit-id: d19da520563adeb80996df92c65ba5e1e6785596
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2020-03-07 17:22:20 -08:00 |
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