Commit graph

3 commits

Author SHA1 Message Date
nathan cd1ce278c1 changed map representation to lines instead of polys. tried some speedups by drawing around edges of previous map texture, but need to move to tiles
Former-commit-id: 48a929dea6e2eb94785fa4e38afb1aba357c372f
2020-06-12 20:32:42 -07:00
nathan bc88c0ba5d std::list -> vector for performance. Working on mapconverter precision to merge points. Broken with lower precision levels, something wrong with QTInsert
Former-commit-id: c40d67cd1346a723dd8a3440b7eb845575c05f0b
2020-06-11 00:11:52 -07:00
nathan 0a014bdd99 all map and drawing is now c++
Former-commit-id: ae9ea92b06a7782e3f12bcf7ebfc6979c7c28cbd
Former-commit-id: 2e197fa5c161f7b44779120e9af25f911e7511bf
2020-03-18 22:22:59 -07:00