nathan
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cd1ce278c1
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changed map representation to lines instead of polys. tried some speedups by drawing around edges of previous map texture, but need to move to tiles
Former-commit-id: 48a929dea6e2eb94785fa4e38afb1aba357c372f
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2020-06-12 20:32:42 -07:00 |
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nathan
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def7ee20e1
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map convert precision change. fixed map load issue. changed time functions to std::chrono
Former-commit-id: a774a5bdbcf9e1c643e56277dbeedcedacb54905
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2020-06-11 21:55:04 -07:00 |
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nathan
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dba4babbd2
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more Readme edits and file cleanup
Former-commit-id: 6953975a19bc00dd58b4ec8881df6f8788a374d4
Former-commit-id: 81667ba89b5356b649b7e74b07636fe49b19814e
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2020-06-08 15:57:11 -07:00 |
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nathan
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07429b75c3
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fixed double tap registered during pinch gesture, mouse cursor
Former-commit-id: 58fa2af1042fa4ecb906a41ae5b1deba84886c5b
Former-commit-id: 2411214bb4b74323f7dbef5817659c08461e4473
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2020-03-21 20:30:23 -07:00 |
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nathan
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0a014bdd99
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all map and drawing is now c++
Former-commit-id: ae9ea92b06a7782e3f12bcf7ebfc6979c7c28cbd
Former-commit-id: 2e197fa5c161f7b44779120e9af25f911e7511bf
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2020-03-18 22:22:59 -07:00 |
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nathan
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af9cfce3ff
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massive refactor to c++ in progress, doesn't build now
Former-commit-id: bbd3fe3c0438b9f8d2188b8d1f5ffc70616a789f
Former-commit-id: d19da520563adeb80996df92c65ba5e1e6785596
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2020-03-07 17:22:20 -08:00 |
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nathan
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cb62238efd
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begin conversion to c++. modified existing c files to compile with g++
Former-commit-id: 5d29910bbfc137430264f8b08887f7997a86dbf1
Former-commit-id: 3b8af4a36c0345a24dc06753afa9c32f6b97714e
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2020-03-07 13:19:49 -08:00 |
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nathan
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c338cb7340
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cleaning out old logdist and show list options
Former-commit-id: 589204f731d1c82a7873fd2cb527e0caf89a023a
Former-commit-id: f0e62e9917e8193e92d2c1217fc58c47d7f900ce
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2020-03-01 22:58:10 -08:00 |
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nathan
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414d8aed65
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changed doubles to float. wrote out mapdata.bin and read in, this is still hacky, but compiles faster now
Former-commit-id: 59f44288ca1838e89e1f8c7463e88e91d5252c4b
Former-commit-id: 8894cdb766d205bf630d4de44701894a53b95b12
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2020-02-26 22:44:30 -08:00 |
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nathan
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8c281d95e5
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removed threading holdovers from dump1090. started working on android build (not working yet). map drawing now resumes next frame if frame times out
Former-commit-id: 4271671e19b70a7333649bb93bff920d1fa1acd0
Former-commit-id: 9c5d89f2af4f235ccb5cd7b983443d63907ba6ad
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2020-02-18 15:37:41 -08:00 |
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nathan
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3a0b1aecf3
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svg conversion in python, full 48 us states
Former-commit-id: 916991bafcbdcd5096382e11b1a75ca8da4d36ad
Former-commit-id: 74aafae150f8cd26b383bf37449cc861162ce7f5
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2020-01-21 23:24:29 -08:00 |
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nathan
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07c2dc4902
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added gitignore, removed RPI flags from makefile, no longer needed
Former-commit-id: f144ed1686e01dfdee80a2a1beb3cd7ece6ad837
Former-commit-id: dbbcb47ecf2ea7c25adb57ac7caad5eeff300ebc
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2019-09-13 01:59:21 -05:00 |
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nathan
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4fc2c3cae6
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moving everything out of dump1090.h and interactive.c
Former-commit-id: 87e895ed45b892d664451e95044860bd19b293da
Former-commit-id: 615eb9079fbb183b343148aa3317708e08016de1
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2019-09-08 23:23:38 -05:00 |
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nathan
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1efbc59320
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directory cleanup of old hw stuff (retained in subdir
Former-commit-id: 43a73a7b2dbb7be398f79f40602e3527d42f0e1a
Former-commit-id: d49dd4b7d39d708518a7244f16be37db47027ac7
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2019-09-08 15:06:42 -05:00 |
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