nathan
|
af9cfce3ff
|
massive refactor to c++ in progress, doesn't build now
Former-commit-id: bbd3fe3c0438b9f8d2188b8d1f5ffc70616a789f
Former-commit-id: d19da520563adeb80996df92c65ba5e1e6785596
|
2020-03-07 17:22:20 -08:00 |
|
nathan
|
cb62238efd
|
begin conversion to c++. modified existing c files to compile with g++
Former-commit-id: 5d29910bbfc137430264f8b08887f7997a86dbf1
Former-commit-id: 3b8af4a36c0345a24dc06753afa9c32f6b97714e
|
2020-03-07 13:19:49 -08:00 |
|
nathan
|
293c7d2a6d
|
swapping out color names in preparation for styles
Former-commit-id: 4ffc36aa3a42586e1a7d4a17a5946175e23c3cb3
Former-commit-id: 93bbe2405261c2b98ba36a1548ec1993cdbf0538
|
2020-03-06 20:51:47 -08:00 |
|
nathan
|
06276d33c2
|
double click zoom, other tap cleanup
Former-commit-id: 0f130dbbdc9ea3f519912785beb2ccc6345f5a3f
Former-commit-id: d6e0e41a4e1b355449f3312201ab79977c256071
|
2020-03-06 15:44:45 -08:00 |
|
nathan
|
3398748007
|
fixed broken interactive_TTL variable removed in last commit
Former-commit-id: 0d6078fd49398701008371339a5770cbd6112d61
Former-commit-id: 5a0cb56adc5349a227637093e8764ddf3adc6c5a
|
2020-03-02 23:07:39 -08:00 |
|
nathan
|
93e26cc2e4
|
removed map continue mode (continue drawing map on next frame) because it produces annoying flashes
Former-commit-id: 57448a74eed032e6630d6f3cdfb1e39ba076f092
Former-commit-id: 69a64e4fe977ed0bcb6500b7d19979c6084560cb
|
2020-03-02 22:44:32 -08:00 |
|
nathan
|
e2de0076c2
|
cleaning up unused
Former-commit-id: 28877253544f45f3037bc5214478df8fb2536ce0
Former-commit-id: c3fef4350543beba9e002116f09124abe67deb2e
|
2020-03-02 22:22:35 -08:00 |
|
nathan
|
6916ee2a4c
|
map loading fixes
Former-commit-id: 77666b1c9b0f871cbf7ebedf29f0b966bb95279b
Former-commit-id: 5f1efcc29dc6236555166dd318fff26361161bc6
|
2020-03-01 22:40:11 -08:00 |
|
nathan
|
8c281d95e5
|
removed threading holdovers from dump1090. started working on android build (not working yet). map drawing now resumes next frame if frame times out
Former-commit-id: 4271671e19b70a7333649bb93bff920d1fa1acd0
Former-commit-id: 9c5d89f2af4f235ccb5cd7b983443d63907ba6ad
|
2020-02-18 15:37:41 -08:00 |
|
nathan
|
8f3b9d2977
|
geography renders to a seprate texture, only updates when moved
Former-commit-id: 8c6ec13e7e07eede486b4d804517de3212532216
Former-commit-id: f24714e0276678698dffbf4270fb73c16c9a872f
|
2020-02-17 22:19:45 -08:00 |
|
nathan
|
c10fb0ad10
|
map quadtree in progress
Former-commit-id: bf7cd851d24efe93f88057a11a73ba8a7bcb963f
Former-commit-id: 82afe4283fbea1f513e805144e433c6d8d0da28f
|
2020-01-19 22:22:58 -08:00 |
|
nathan
|
645ee1ade5
|
misc fixes for label system. rudimentary LOD to speed up wide map drawing
Former-commit-id: 4be650caadfc461046d4e80564181ce30c57954d
Former-commit-id: fa6e5a793fdaca3a51b19a62822fdeba58539f5c
|
2019-09-21 20:46:52 -05:00 |
|
nathan
|
4fc2c3cae6
|
moving everything out of dump1090.h and interactive.c
Former-commit-id: 87e895ed45b892d664451e95044860bd19b293da
Former-commit-id: 615eb9079fbb183b343148aa3317708e08016de1
|
2019-09-08 23:23:38 -05:00 |
|
nathan
|
1efbc59320
|
directory cleanup of old hw stuff (retained in subdir
Former-commit-id: 43a73a7b2dbb7be398f79f40602e3527d42f0e1a
Former-commit-id: d49dd4b7d39d708518a7244f16be37db47027ac7
|
2019-09-08 15:06:42 -05:00 |
|