Commit graph

8 commits

Author SHA1 Message Date
nathan a580fbbba1 working on shapefile conversion. now using geopandas to do it entirely in python. something is still wrong with the quadtree loader, need to debug 2020-06-17 23:42:39 -07:00
nathan df2ea21cde fixed ms clock issue using steady_clock -> high_resolution_clock. Changed line drawing to recursive instead of building line list in Map.cpp, seems to be a lot faster.
Former-commit-id: 81ff8167845869b8cf4fdc4ff3158aac84b24ce9
2020-06-13 22:15:47 -07:00
nathan 6caca48666 testing hard coded multipliers for latlon conversion and different quadtree filling logic
Former-commit-id: eee50502c57870a95890f85711286f3138da7ec7
2020-06-13 20:54:21 -07:00
nathan cd1ce278c1 changed map representation to lines instead of polys. tried some speedups by drawing around edges of previous map texture, but need to move to tiles
Former-commit-id: 48a929dea6e2eb94785fa4e38afb1aba357c372f
2020-06-12 20:32:42 -07:00
nathan def7ee20e1 map convert precision change. fixed map load issue. changed time functions to std::chrono
Former-commit-id: a774a5bdbcf9e1c643e56277dbeedcedacb54905
2020-06-11 21:55:04 -07:00
nathan bc88c0ba5d std::list -> vector for performance. Working on mapconverter precision to merge points. Broken with lower precision levels, something wrong with QTInsert
Former-commit-id: c40d67cd1346a723dd8a3440b7eb845575c05f0b
2020-06-11 00:11:52 -07:00
nathan 2f8ce3447d misc cleanup
Former-commit-id: 747cd4fac34c15f1c7d404abb90a37ccdda8d208
2020-06-10 11:28:52 -07:00
nathan 0a014bdd99 all map and drawing is now c++
Former-commit-id: ae9ea92b06a7782e3f12bcf7ebfc6979c7c28cbd
Former-commit-id: 2e197fa5c161f7b44779120e9af25f911e7511bf
2020-03-18 22:22:59 -07:00
Renamed from mapdata.c (Browse further)