nathan
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9c284a8460
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carried over license from dump1090 per license terms
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2020-06-18 20:03:38 -07:00 |
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nathan
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6caca48666
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testing hard coded multipliers for latlon conversion and different quadtree filling logic
Former-commit-id: eee50502c57870a95890f85711286f3138da7ec7
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2020-06-13 20:54:21 -07:00 |
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nathan
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cd1ce278c1
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changed map representation to lines instead of polys. tried some speedups by drawing around edges of previous map texture, but need to move to tiles
Former-commit-id: 48a929dea6e2eb94785fa4e38afb1aba357c372f
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2020-06-12 20:32:42 -07:00 |
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nathan
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bc88c0ba5d
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std::list -> vector for performance. Working on mapconverter precision to merge points. Broken with lower precision levels, something wrong with QTInsert
Former-commit-id: c40d67cd1346a723dd8a3440b7eb845575c05f0b
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2020-06-11 00:11:52 -07:00 |
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nathan
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0a014bdd99
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all map and drawing is now c++
Former-commit-id: ae9ea92b06a7782e3f12bcf7ebfc6979c7c28cbd
Former-commit-id: 2e197fa5c161f7b44779120e9af25f911e7511bf
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2020-03-18 22:22:59 -07:00 |
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