Commit graph

6 commits

Author SHA1 Message Date
nathan 8c281d95e5 removed threading holdovers from dump1090. started working on android build (not working yet). map drawing now resumes next frame if frame times out
Former-commit-id: 4271671e19b70a7333649bb93bff920d1fa1acd0
Former-commit-id: 9c5d89f2af4f235ccb5cd7b983443d63907ba6ad
2020-02-18 15:37:41 -08:00
nathan 8f3b9d2977 geography renders to a seprate texture, only updates when moved
Former-commit-id: 8c6ec13e7e07eede486b4d804517de3212532216
Former-commit-id: f24714e0276678698dffbf4270fb73c16c9a872f
2020-02-17 22:19:45 -08:00
nathan c10fb0ad10 map quadtree in progress
Former-commit-id: bf7cd851d24efe93f88057a11a73ba8a7bcb963f
Former-commit-id: 82afe4283fbea1f513e805144e433c6d8d0da28f
2020-01-19 22:22:58 -08:00
nathan 645ee1ade5 misc fixes for label system. rudimentary LOD to speed up wide map drawing
Former-commit-id: 4be650caadfc461046d4e80564181ce30c57954d
Former-commit-id: fa6e5a793fdaca3a51b19a62822fdeba58539f5c
2019-09-21 20:46:52 -05:00
nathan 4fc2c3cae6 moving everything out of dump1090.h and interactive.c
Former-commit-id: 87e895ed45b892d664451e95044860bd19b293da
Former-commit-id: 615eb9079fbb183b343148aa3317708e08016de1
2019-09-08 23:23:38 -05:00
nathan 1efbc59320 directory cleanup of old hw stuff (retained in subdir
Former-commit-id: 43a73a7b2dbb7be398f79f40602e3527d42f0e1a
Former-commit-id: d49dd4b7d39d708518a7244f16be37db47027ac7
2019-09-08 15:06:42 -05:00
Renamed from sdl1090/init.c (Browse further)