Commit graph

20 commits

Author SHA1 Message Date
nathan f50cfc3c6e simplified resolveLabelConflicts. cleanup of label drawing in progress 2020-12-08 23:15:01 -08:00
nathan 56a4f252d6 added flag for fps display 2020-12-07 21:19:53 -08:00
nathan e9372475c9 fixed an issue prevent label positions from updating properly 2020-12-07 16:30:49 -08:00
nathan 9c46dcbd58 fixed some drawTrail double line issues, cleaning up color assignments 2020-06-22 22:21:47 -07:00
nathan 80e776d470 working runway drawing and airport names with conversion 2020-06-20 21:44:30 -07:00
nathan ab1dce1d15 testing loading with fiona instead of geopandas (eliminates dependencies not available for raspberry pi) and tested loading place names 2020-06-19 22:04:57 -07:00
nathan 9c284a8460 carried over license from dump1090 per license terms 2020-06-18 20:03:38 -07:00
nathan 14f0e15c76 moved drawtrails into map redraw logic for faster refresh when trails are long
Former-commit-id: 526374dcda6c078f3b58720b48c62edc16824903
2020-06-17 22:01:18 -07:00
nathan 83f2d6aa30 fixing c++ string literal and narrowing warnings
Former-commit-id: e92f153b516ab0fce55a9695ba91a2398f5ff719
2020-06-16 21:50:30 -07:00
nathan e198fffbd3 reenabled map texture shift reuse for improved speed. Added logic to redraw during big animated zooms or shifts
Former-commit-id: e135b9e4f4a0537a2de90c81a0f7ec8c6896f8fa
2020-06-16 21:49:53 -07:00
nathan 92d4bf928e fixed std:chrono issues
Former-commit-id: 2461384e0f6e6c638c2fadd8eb0263fc6d8d5dac
2020-06-14 15:26:26 -07:00
nathan df2ea21cde fixed ms clock issue using steady_clock -> high_resolution_clock. Changed line drawing to recursive instead of building line list in Map.cpp, seems to be a lot faster.
Former-commit-id: 81ff8167845869b8cf4fdc4ff3158aac84b24ce9
2020-06-13 22:15:47 -07:00
nathan 6caca48666 testing hard coded multipliers for latlon conversion and different quadtree filling logic
Former-commit-id: eee50502c57870a95890f85711286f3138da7ec7
2020-06-13 20:54:21 -07:00
nathan cd1ce278c1 changed map representation to lines instead of polys. tried some speedups by drawing around edges of previous map texture, but need to move to tiles
Former-commit-id: 48a929dea6e2eb94785fa4e38afb1aba357c372f
2020-06-12 20:32:42 -07:00
nathan def7ee20e1 map convert precision change. fixed map load issue. changed time functions to std::chrono
Former-commit-id: a774a5bdbcf9e1c643e56277dbeedcedacb54905
2020-06-11 21:55:04 -07:00
nathan 9b5cab173e removed defs.h and structs.h
Former-commit-id: 63229bbc5bf3fb105b945f7b3e3025e624324193
Former-commit-id: f37adedb0101d03a37bfe83f09165dc83adf12cd
2020-03-18 22:38:00 -07:00
nathan 0a014bdd99 all map and drawing is now c++
Former-commit-id: ae9ea92b06a7782e3f12bcf7ebfc6979c7c28cbd
Former-commit-id: 2e197fa5c161f7b44779120e9af25f911e7511bf
2020-03-18 22:22:59 -07:00
Nathan Matsuda 1c75fbc4d8 changing aircraft trail history to std::list
Former-commit-id: 66d0e1a110b2ef9bbbef44f1405531ca24d76469
Former-commit-id: 69de14c477027a362c2cccb0c241bba2141021d7
2020-03-12 16:56:26 -07:00
nathan 8b23d25dd1 refactor in progress, builds currently
Former-commit-id: ad23161c72900be5a595ad004e133c67fa37df92
Former-commit-id: 284f7c0acd3b4322e33c215aa8a559c35f6daa65
2020-03-07 20:28:55 -08:00
nathan af9cfce3ff massive refactor to c++ in progress, doesn't build now
Former-commit-id: bbd3fe3c0438b9f8d2188b8d1f5ffc70616a789f
Former-commit-id: d19da520563adeb80996df92c65ba5e1e6785596
2020-03-07 17:22:20 -08:00