Commit graph

6 commits

Author SHA1 Message Date
nathan 2e68afd84c removed threading holdovers from dump1090. started working on android build (not working yet). map drawing now resumes next frame if frame times out
Former-commit-id: 8c281d95e5 [formerly 9c5d89f2af4f235ccb5cd7b983443d63907ba6ad] [formerly 4271671e19b70a7333649bb93bff920d1fa1acd0]
Former-commit-id: 77f53ebfdb727dd7cbc2550443e08504e4aa624b
Former-commit-id: a2daaa44daa2d42eb36f4e93f92e2f4db4000bbf
2020-02-18 15:37:41 -08:00
nathan 49c4b4e4a6 geography renders to a seprate texture, only updates when moved
Former-commit-id: 8f3b9d2977 [formerly f24714e0276678698dffbf4270fb73c16c9a872f] [formerly 8c6ec13e7e07eede486b4d804517de3212532216]
Former-commit-id: 09e11860daedfa3c625b44b19c55d375319932fe
Former-commit-id: 5ffce6f3e593acf6472ed5f540a871b0219d610b
2020-02-17 22:19:45 -08:00
nathan 30606084c0 map quadtree in progress
Former-commit-id: 106b914c5f91b0e3c49ff6bca47e9eb9ceed9a63
Former-commit-id: 9b2e2e01cf6c78915925df32c1b004a0c9d2505c
2020-01-19 22:22:58 -08:00
nathan cc3a4f3e88 misc fixes for label system. rudimentary LOD to speed up wide map drawing
Former-commit-id: 84c0bc68e284508d9e16ccceb6f7b7dc35dd4b60
Former-commit-id: 4a3065e9d6762bee1f8d854a176022290563fa5f
2019-09-21 20:46:52 -05:00
nathan 081ecda409 moving everything out of dump1090.h and interactive.c
Former-commit-id: 09fc0bec299442fa1ac44ee6e41f237134ab2b73
Former-commit-id: 0f3edc36d54876849854abd4ef5ab8531f374b38
2019-09-08 23:23:38 -05:00
nathan 8cd0fa2a9d directory cleanup of old hw stuff (retained in subdir
Former-commit-id: 03042b53b1c453e267695262a6b801ee9569ada5
Former-commit-id: 96eb24339b9ec6e7b8740a562c5869fe3b0b7de7
2019-09-08 15:06:42 -05:00
Renamed from sdl1090/init.c (Browse further)