nathan
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2e68afd84c
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removed threading holdovers from dump1090. started working on android build (not working yet). map drawing now resumes next frame if frame times out
Former-commit-id: 8c281d95e5 [formerly 9c5d89f2af4f235ccb5cd7b983443d63907ba6ad] [formerly 4271671e19b70a7333649bb93bff920d1fa1acd0]
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2020-02-18 15:37:41 -08:00 |
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nathan
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49c4b4e4a6
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geography renders to a seprate texture, only updates when moved
Former-commit-id: 8f3b9d2977 [formerly f24714e0276678698dffbf4270fb73c16c9a872f] [formerly 8c6ec13e7e07eede486b4d804517de3212532216]
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2020-02-17 22:19:45 -08:00 |
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nathan
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30606084c0
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map quadtree in progress
Former-commit-id: 106b914c5f91b0e3c49ff6bca47e9eb9ceed9a63
Former-commit-id: 9b2e2e01cf6c78915925df32c1b004a0c9d2505c
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2020-01-19 22:22:58 -08:00 |
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nathan
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cc3a4f3e88
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misc fixes for label system. rudimentary LOD to speed up wide map drawing
Former-commit-id: 84c0bc68e284508d9e16ccceb6f7b7dc35dd4b60
Former-commit-id: 4a3065e9d6762bee1f8d854a176022290563fa5f
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2019-09-21 20:46:52 -05:00 |
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nathan
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081ecda409
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moving everything out of dump1090.h and interactive.c
Former-commit-id: 09fc0bec299442fa1ac44ee6e41f237134ab2b73
Former-commit-id: 0f3edc36d54876849854abd4ef5ab8531f374b38
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2019-09-08 23:23:38 -05:00 |
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nathan
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8cd0fa2a9d
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directory cleanup of old hw stuff (retained in subdir
Former-commit-id: 03042b53b1c453e267695262a6b801ee9569ada5
Former-commit-id: 96eb24339b9ec6e7b8740a562c5869fe3b0b7de7
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2019-09-08 15:06:42 -05:00 |
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