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5 commits

Author SHA1 Message Date
nathan 8f3b9d2977 geography renders to a seprate texture, only updates when moved
Former-commit-id: 8c6ec13e7e07eede486b4d804517de3212532216
Former-commit-id: f24714e0276678698dffbf4270fb73c16c9a872f
2020-02-17 22:19:45 -08:00
nathan c10fb0ad10 map quadtree in progress
Former-commit-id: bf7cd851d24efe93f88057a11a73ba8a7bcb963f
Former-commit-id: 82afe4283fbea1f513e805144e433c6d8d0da28f
2020-01-19 22:22:58 -08:00
nathan 645ee1ade5 misc fixes for label system. rudimentary LOD to speed up wide map drawing
Former-commit-id: 4be650caadfc461046d4e80564181ce30c57954d
Former-commit-id: fa6e5a793fdaca3a51b19a62822fdeba58539f5c
2019-09-21 20:46:52 -05:00
nathan 4fc2c3cae6 moving everything out of dump1090.h and interactive.c
Former-commit-id: 87e895ed45b892d664451e95044860bd19b293da
Former-commit-id: 615eb9079fbb183b343148aa3317708e08016de1
2019-09-08 23:23:38 -05:00
nathan 1efbc59320 directory cleanup of old hw stuff (retained in subdir
Former-commit-id: 43a73a7b2dbb7be398f79f40602e3527d42f0e1a
Former-commit-id: d49dd4b7d39d708518a7244f16be37db47027ac7
2019-09-08 15:06:42 -05:00
Renamed from sdl1090/view1090.c (Browse further)