Commit graph

14 commits

Author SHA1 Message Date
nathan cd1ce278c1 changed map representation to lines instead of polys. tried some speedups by drawing around edges of previous map texture, but need to move to tiles
Former-commit-id: 48a929dea6e2eb94785fa4e38afb1aba357c372f
2020-06-12 20:32:42 -07:00
nathan def7ee20e1 map convert precision change. fixed map load issue. changed time functions to std::chrono
Former-commit-id: a774a5bdbcf9e1c643e56277dbeedcedacb54905
2020-06-11 21:55:04 -07:00
nathan dba4babbd2 more Readme edits and file cleanup
Former-commit-id: 6953975a19bc00dd58b4ec8881df6f8788a374d4
Former-commit-id: 81667ba89b5356b649b7e74b07636fe49b19814e
2020-06-08 15:57:11 -07:00
nathan 07429b75c3 fixed double tap registered during pinch gesture, mouse cursor
Former-commit-id: 58fa2af1042fa4ecb906a41ae5b1deba84886c5b
Former-commit-id: 2411214bb4b74323f7dbef5817659c08461e4473
2020-03-21 20:30:23 -07:00
nathan 0a014bdd99 all map and drawing is now c++
Former-commit-id: ae9ea92b06a7782e3f12bcf7ebfc6979c7c28cbd
Former-commit-id: 2e197fa5c161f7b44779120e9af25f911e7511bf
2020-03-18 22:22:59 -07:00
nathan af9cfce3ff massive refactor to c++ in progress, doesn't build now
Former-commit-id: bbd3fe3c0438b9f8d2188b8d1f5ffc70616a789f
Former-commit-id: d19da520563adeb80996df92c65ba5e1e6785596
2020-03-07 17:22:20 -08:00
nathan cb62238efd begin conversion to c++. modified existing c files to compile with g++
Former-commit-id: 5d29910bbfc137430264f8b08887f7997a86dbf1
Former-commit-id: 3b8af4a36c0345a24dc06753afa9c32f6b97714e
2020-03-07 13:19:49 -08:00
nathan c338cb7340 cleaning out old logdist and show list options
Former-commit-id: 589204f731d1c82a7873fd2cb527e0caf89a023a
Former-commit-id: f0e62e9917e8193e92d2c1217fc58c47d7f900ce
2020-03-01 22:58:10 -08:00
nathan 414d8aed65 changed doubles to float. wrote out mapdata.bin and read in, this is still hacky, but compiles faster now
Former-commit-id: 59f44288ca1838e89e1f8c7463e88e91d5252c4b
Former-commit-id: 8894cdb766d205bf630d4de44701894a53b95b12
2020-02-26 22:44:30 -08:00
nathan 8c281d95e5 removed threading holdovers from dump1090. started working on android build (not working yet). map drawing now resumes next frame if frame times out
Former-commit-id: 4271671e19b70a7333649bb93bff920d1fa1acd0
Former-commit-id: 9c5d89f2af4f235ccb5cd7b983443d63907ba6ad
2020-02-18 15:37:41 -08:00
nathan 3a0b1aecf3 svg conversion in python, full 48 us states
Former-commit-id: 916991bafcbdcd5096382e11b1a75ca8da4d36ad
Former-commit-id: 74aafae150f8cd26b383bf37449cc861162ce7f5
2020-01-21 23:24:29 -08:00
nathan 07c2dc4902 added gitignore, removed RPI flags from makefile, no longer needed
Former-commit-id: f144ed1686e01dfdee80a2a1beb3cd7ece6ad837
Former-commit-id: dbbcb47ecf2ea7c25adb57ac7caad5eeff300ebc
2019-09-13 01:59:21 -05:00
nathan 4fc2c3cae6 moving everything out of dump1090.h and interactive.c
Former-commit-id: 87e895ed45b892d664451e95044860bd19b293da
Former-commit-id: 615eb9079fbb183b343148aa3317708e08016de1
2019-09-08 23:23:38 -05:00
nathan 1efbc59320 directory cleanup of old hw stuff (retained in subdir
Former-commit-id: 43a73a7b2dbb7be398f79f40602e3527d42f0e1a
Former-commit-id: d49dd4b7d39d708518a7244f16be37db47027ac7
2019-09-08 15:06:42 -05:00
Renamed from sdl1090/Makefile (Browse further)