viz1090/sdl1090/structs.h

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#include "defs.h"
typedef struct Game
{
SDL_Surface *screen;
TTF_Font *font;
TTF_Font *listFont;
} Game;
Game game;
// functions
//font.c
TTF_Font *loadFont(char *, int);
void closeFont(TTF_Font *);
void drawString(char *, int, int, TTF_Font *, SDL_Color);
void drawStringBG(char *, int, int, TTF_Font *, SDL_Color, SDL_Color);
//init.c
void init(char *);
void cleanup(void);
//input.c
void getInput(void);
//draw.c
void drawGeography();
void drawPlaneHeading(double , double , double, int, char *);
void drawPlane(double , double, int);
void drawTrail(double *, double *, time_t *, int);
void drawGrid();
//mapdata.c
void initMaps();
//list.c
void drawList();