#include "defs.h"
typedef struct Game
{
SDL_Surface *screen;
TTF_Font *font;
} Game;
// functions
//font.c
TTF_Font *loadFont(char *, int);
void closeFont(TTF_Font *);
void drawString(char *, int, int, TTF_Font *, SDL_Color);
//init.c
void init(char *);
void cleanup(void);
//input.c
void getInput(void);
//draw.c