viz1090/key.py

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2016-12-23 17:52:24 +01:00
import pygame
import os
from time import sleep
import RPi.GPIO as GPIO
#Note #21 changed to #27 for rev2 Pi
button_map = {23:(255,0,0), 22:(0,255,0), 27:(0,0,255), 17:(0,0,0)}
#Setup the GPIOs as inputs with Pull Ups since the buttons are connected to GND
GPIO.setmode(GPIO.BCM)
for k in button_map.keys():
GPIO.setup(k, GPIO.IN, pull_up_down=GPIO.PUD_UP)
#Colours
WHITE = (255,255,255)
os.putenv('SDL_FBDEV', '/dev/fb1')
pygame.init()
pygame.mouse.set_visible(False)
lcd = pygame.display.set_mode((320, 240))
lcd.fill((0,0,0))
pygame.display.update()
font_big = pygame.font.Font(None, 100)
while True:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
lcd.fill((0,0,0))
text_surface = font_big.render(event.unicode, True, WHITE)
rect = text_surface.get_rect(center=(160,120))
lcd.blit(text_surface, rect)
pygame.display.update()
# Scan the buttons
# for (k,v) in button_map.items():
# if GPIO.input(k) == False:
# lcd.fill(v)
# text_surface = font_big.render('%d'%k, True, WHITE)
# rect = text_surface.get_rect(center=(160,120))
# lcd.blit(text_surface, rect)
# pygame.display.update()
# sleep(0.1)