import pygame import os from time import sleep import RPi.GPIO as GPIO #Note #21 changed to #27 for rev2 Pi button_map = {23:(255,0,0), 22:(0,255,0), 27:(0,0,255), 17:(0,0,0)} #Setup the GPIOs as inputs with Pull Ups since the buttons are connected to GND GPIO.setmode(GPIO.BCM) for k in button_map.keys(): GPIO.setup(k, GPIO.IN, pull_up_down=GPIO.PUD_UP) #Colours WHITE = (255,255,255) os.putenv('SDL_FBDEV', '/dev/fb1') pygame.init() pygame.mouse.set_visible(False) lcd = pygame.display.set_mode((320, 240)) lcd.fill((0,0,0)) pygame.display.update() font_big = pygame.font.Font(None, 100) while True: for event in pygame.event.get(): if event.type == pygame.KEYDOWN: lcd.fill((0,0,0)) text_surface = font_big.render(event.unicode, True, WHITE) rect = text_surface.get_rect(center=(160,120)) lcd.blit(text_surface, rect) pygame.display.update() # Scan the buttons # for (k,v) in button_map.items(): # if GPIO.input(k) == False: # lcd.fill(v) # text_surface = font_big.render('%d'%k, True, WHITE) # rect = text_surface.get_rect(center=(160,120)) # lcd.blit(text_surface, rect) # pygame.display.update() # sleep(0.1)