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2020-06-18 19:49:55 -07:00
font working on shapefile conversion. now using geopandas to do it entirely in python. something is still wrong with the quadtree loader, need to debug 2020-06-17 23:42:39 -07:00
.DS_Store builds and runs 2020-03-10 16:56:59 -07:00
.gitignore removed profiling files and changed gitignore for shp and geojson files 2020-06-17 22:12:23 -07:00
Aircraft.cpp fixed more warnings and Makefile issues. Should compile on mac now 2020-06-16 21:50:41 -07:00
Aircraft.h fixed std:chrono issues 2020-06-14 15:26:26 -07:00
AircraftList.cpp fixed more warnings and Makefile issues. Should compile on mac now 2020-06-16 21:50:41 -07:00
AircraftList.h more c cleanup and label physics adjustments 2020-03-20 22:08:40 -07:00
anet.c fixed more warnings and Makefile issues. Should compile on mac now 2020-06-16 21:50:41 -07:00
anet.h fixed more warnings and Makefile issues. Should compile on mac now 2020-06-16 21:50:41 -07:00
AppData.cpp fixed more warnings and Makefile issues. Should compile on mac now 2020-06-16 21:50:41 -07:00
AppData.h more c cleanup and label physics adjustments 2020-03-20 22:08:40 -07:00
dump1090.h fixed more warnings and Makefile issues. Should compile on mac now 2020-06-16 21:50:41 -07:00
getmap.sh changed getmap.sh to new natural earth data source 2020-06-18 19:49:18 -07:00
Input.cpp fixed std:chrono issues 2020-06-14 15:26:26 -07:00
Input.h fixed std:chrono issues 2020-06-14 15:26:26 -07:00
interactive.c massive refactor to c++ in progress, doesn't build now 2020-03-07 17:22:20 -08:00
magma.h directory cleanup of old hw stuff (retained in subdir 2019-09-08 15:06:42 -05:00
Makefile fixed more warnings and Makefile issues. Should compile on mac now 2020-06-16 21:50:41 -07:00
Map.cpp working natural earth mapconverter 2020-06-18 19:29:45 -07:00
Map.h testing hard coded multipliers for latlon conversion and different quadtree filling logic 2020-06-13 20:54:21 -07:00
mapconverter-cartopy.py testing cartopy instead of geopandas 2020-06-18 19:35:49 -07:00
mapconverter.py working natural earth mapconverter 2020-06-18 19:29:45 -07:00
mode_ac.c directory cleanup of old hw stuff (retained in subdir 2019-09-08 15:06:42 -05:00
mode_s.c fixed more warnings and Makefile issues. Should compile on mac now 2020-06-16 21:50:41 -07:00
monokai.c directory cleanup of old hw stuff (retained in subdir 2019-09-08 15:06:42 -05:00
monokai.h removed defs.h and structs.h 2020-03-18 22:38:00 -07:00
ne_10m_coastline.shp working on shapefile conversion. now using geopandas to do it entirely in python. something is still wrong with the quadtree loader, need to debug 2020-06-17 23:42:39 -07:00
ne_10m_coastline.shx working on shapefile conversion. now using geopandas to do it entirely in python. something is still wrong with the quadtree loader, need to debug 2020-06-17 23:42:39 -07:00
net_io.c massive refactor to c++ in progress, doesn't build now 2020-03-07 17:22:20 -08:00
parula.c directory cleanup of old hw stuff (retained in subdir 2019-09-08 15:06:42 -05:00
parula.h begin conversion to c++. modified existing c files to compile with g++ 2020-03-07 13:19:49 -08:00
README.md working natural earth mapconverter 2020-06-18 19:29:45 -07:00
run_viz1090.sh more Readme edits and file cleanup 2020-06-08 15:57:11 -07:00
View.cpp working natural earth mapconverter 2020-06-18 19:29:45 -07:00
View.h moved drawtrails into map redraw logic for faster refresh when trails are long 2020-06-17 22:01:18 -07:00
view1090.h directory cleanup of old hw stuff (retained in subdir 2019-09-08 15:06:42 -05:00
viz1090.cpp map convert precision change. fixed map load issue. changed time functions to std::chrono 2020-06-11 21:55:04 -07:00

viz1090

This is work in progress

There are some major fixes and cleanup that need to happen before a relase:

  • Everything is a grab bag of C and C++, need to more consistently modernize
  • A full refactor, especially View.cpp, necessary for many of the new features below.
  • A working Android build, as this is the best way to run this on portable hardware.

There are also a lot of missing features:

  • Map improvements
    • Labels, different colors/line weights for features
    • Tile prerenderer for improved performance
  • In-application menus for view options and configuration
  • Theming/colormaps (important as this is primarily intended to be eye candy!)
  • Integration with handheld features like GPS, battery monitors, buttons/dials, etc.

BUILDING

Tested and working on Ubuntu 18.04, Raspbian Stretch / Buster, Windows Subsystem for Linux (with Ubuntu 18.04), and Mac

  1. Install build essentials
sudo apt-get install build-essential
  1. Install SDL and RTL-SDR libararies
sudo apt-get install libsdl2-dev libsdl2-ttf-dev libsdl2-gfx-dev librtlsdr-dev

Note: On Raspbian the SDL2 package requires X to be running. See the Raspberry Pi section for notes on running from the terminal and other improvements.

  1. Download and build spidr
cd ~
git clone https://www.github.com/nmatsuda/spidr
cd spidr
make clean; make
  1. Download and process map data Grab a shapefile with your desired level of detail from https://www.naturalearthdata.com/downloads

This is a good place to start.

Unzip and copy the .shp and .shx files.

sudo apt install python3 python3-pip
pip3 install geopandas tqdm
python3 mapconverter.py ne_10m_admin_1_states_provinces.shp

This will produce a file mapdata.bin that viz1090 reads. If the file doesn't exist then visualizer will show planes and trails without any geography.

The default parameters for mapconverter should render resonably quickly on a Raspberri Pi 4. See the mapconverter section below for other options.

  1. (Windows only)

As WSL does not have an X server built in, you will need to install a 3rd party X server, such as https://sourceforge.net/projects/vcxsrv/

* run Xlaunch from the start menu
* Uncheck "Use Native openGL"
* Open the Ubuntu WSL terminal
* Specify the X display to use
```
export DISPLAY=:0
```
* Start viz1090 as described below.

RUNNING

  1. Start dump1090 (http://www.github.com/MalcolmRobb/dump1090) locally in network mode:
dump1090 --net
  1. Run viz1090
./viz1090 --fullsceen --lat [your latitude] --lon [your longitude]

viz1090 will open an SDL window set to the resolution of your screen.

RUNTIME OPTIONS

Argument Description
--server [domain name or ip] Specify a dump1090 server
--port [port number] Specify dump1090 server port
--metric Display metric units
--lat Specify your latitude in degrees
--lon Specify your longitiude in degrees
--screensize [width] [height] Specify a resolution, otherwise use resolution of display
--uiscale [scale] Scale up UI elements by integer amounts for high resolution screen
--fullscreen Render fullscreen rather than in a window

HARDWARE NOTES

This software was originally intended for Raspberry Pi devices, and it is currently optimized for the Raspberry Pi 4 with the following configuration:

If running as a front end only, with a separate dump1090 server, the best option is to use an Android phone, such as the Pixel 2, which significantly outperforms a Raspberry Pi 4.

viz1090 has been tested on other boards such as the UP Core and UP Squared, but these boards have poor performance compared to a Raspberry Pi 4, along with worse software and peripheral support, so they are not recommended. viz1090 with a low resolution map will run on these boards or even a Raspberry Pi Zero, so these remain options with some tradeoffs.

Of course, a variety of other devices work well for this purpose - all of the development so far has been done on a touchscreen Dell XPS laptop.

Credits

viz1090 is largely based on dump1090 (Malcom Robb, Salvatore Sanfilippo)