viz1090/sdl1090/structs.h
Nathan 314a210201 labeling updates, placeholder battery indicator
Former-commit-id: bff0f6c851c23cab84690fb0fa599f7a14718ed4
Former-commit-id: 9b81f580a60bde5b9279591b6f1818d574dae5f8
2017-10-10 15:56:05 -05:00

57 lines
906 B
C

#ifndef STRUCTS
#define STRUCTS
#include "defs.h"
typedef struct Game
{
SDL_Surface *screen;
SDL_Surface *bigScreen;
TTF_Font *mapFont;
TTF_Font *mapBoldFont;
TTF_Font *listFont;
TTF_Font *messageFont;
TTF_Font *labelFont;
int mapFontWidth;
int mapFontHeight;
int labelFontWidth;
int labelFontHeight;
int messageFontWidth;
int messageFontHeight;
} Game;
Game game;
// functions
//font.c
TTF_Font *loadFont(char *, int);
void closeFont(TTF_Font *);
void drawString(char *, int, int, TTF_Font *, SDL_Color);
void drawString90(char *, int, int, TTF_Font *, SDL_Color);
void drawStringBG(char *, int, int, TTF_Font *, SDL_Color, SDL_Color);
//init.c
void init(char *);
void cleanup(void);
//input.c
void getInput(void);
//mapdata.c
void initMaps();
//list.c
void drawList(int rows, int top);
//draw.c
void draw();
//status.c
void updateStatus();
void drawStatus();
#endif