viz1090/sdl1090/init.c
Nathan a56910600b map color updates
Former-commit-id: a78d7e46752d490c1168ac8a1ab33bea347739b3
Former-commit-id: 95e3ecb30dbd5d6c3bd21e687298279e3333e84b
2017-09-17 12:58:42 -05:00

78 lines
1.3 KiB
C

#include "init.h"
#include "SDL/SDL_getenv.h"
void init(char *title)
{
#ifdef RPI
wiringPiSetupGpio() ;
pinMode(23, INPUT);
pullUpDnControl (23, PUD_UP);
pinMode(22, INPUT);
pullUpDnControl (22, PUD_UP);
pinMode(27, INPUT);
pullUpDnControl (27, PUD_UP);
putenv((char*)"FRAMEBUFFER=/dev/fb1");
putenv((char*)"SDL_FBDEV=/dev/fb1");
#endif
/* Initialise SDL */
if (SDL_Init(SDL_INIT_VIDEO) < 0)
{
printf("Could not initialize SDL: %s\n", SDL_GetError());
exit(1);
}
/* Initialise SDL_TTF */
if (TTF_Init() < 0)
{
printf("Couldn't initialize SDL TTF: %s\n", SDL_GetError());
exit(1);
}
SDL_ShowCursor(SDL_DISABLE);
game.screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, 16, SDL_HWPALETTE|SDL_DOUBLEBUF);
if (game.screen == NULL)
{
printf("Couldn't set screen mode to %d x %d: %s\n", SCREEN_WIDTH, SCREEN_HEIGHT, SDL_GetError());
exit(1);
}
/* Load the font */
game.font = loadFont("Anonymous_Pro_B.ttf", 12);
game.listFont = loadFont("Anonymous_Pro_B.ttf", 18);
/* Set the screen title */
SDL_WM_SetCaption(title, NULL);
initMaps();
}
void cleanup()
{
/* Close the font */
closeFont(game.font);
/* Close SDL_TTF */
TTF_Quit();
/* Shut down SDL */
SDL_Quit();
}