
Former-commit-id: a78d7e46752d490c1168ac8a1ab33bea347739b3 Former-commit-id: 95e3ecb30dbd5d6c3bd21e687298279e3333e84b
78 lines
1.3 KiB
C
78 lines
1.3 KiB
C
#include "init.h"
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#include "SDL/SDL_getenv.h"
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void init(char *title)
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{
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#ifdef RPI
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wiringPiSetupGpio() ;
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pinMode(23, INPUT);
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pullUpDnControl (23, PUD_UP);
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pinMode(22, INPUT);
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pullUpDnControl (22, PUD_UP);
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pinMode(27, INPUT);
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pullUpDnControl (27, PUD_UP);
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putenv((char*)"FRAMEBUFFER=/dev/fb1");
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putenv((char*)"SDL_FBDEV=/dev/fb1");
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#endif
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/* Initialise SDL */
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if (SDL_Init(SDL_INIT_VIDEO) < 0)
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{
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printf("Could not initialize SDL: %s\n", SDL_GetError());
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exit(1);
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}
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/* Initialise SDL_TTF */
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if (TTF_Init() < 0)
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{
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printf("Couldn't initialize SDL TTF: %s\n", SDL_GetError());
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exit(1);
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}
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SDL_ShowCursor(SDL_DISABLE);
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game.screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, 16, SDL_HWPALETTE|SDL_DOUBLEBUF);
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if (game.screen == NULL)
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{
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printf("Couldn't set screen mode to %d x %d: %s\n", SCREEN_WIDTH, SCREEN_HEIGHT, SDL_GetError());
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exit(1);
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}
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/* Load the font */
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game.font = loadFont("Anonymous_Pro_B.ttf", 12);
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game.listFont = loadFont("Anonymous_Pro_B.ttf", 18);
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/* Set the screen title */
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SDL_WM_SetCaption(title, NULL);
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initMaps();
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}
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void cleanup()
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{
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/* Close the font */
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closeFont(game.font);
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/* Close SDL_TTF */
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TTF_Quit();
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/* Shut down SDL */
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SDL_Quit();
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}
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