viz1090/View.h

269 lines
7 KiB
C++

// viz1090, a vizualizer for dump1090 ADSB output
//
// Copyright (C) 2020, Nathan Matsuda <info@nathanmatsuda.com>
// Copyright (C) 2014, Malcolm Robb <Support@ATTAvionics.com>
// Copyright (C) 2012, Salvatore Sanfilippo <antirez at gmail dot com>
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
#ifndef VIEW_H
#define VIEW_H
#include "AppData.h"
#include "Map.h"
#include "SDL2/SDL.h"
#include "SDL2/SDL_ttf.h"
#include <chrono>
#include <string>
//defs - should all move to config file setup
#define ROUND_RADIUS 3 //radius of text box corners
#define CENTEROFFSET .5 //vertical offset for middle of screen
#define TRAIL_LENGTH 120
#define TRAIL_TTL 240.0
#define DISPLAY_ACTIVE 30
#define TRAIL_TTL_STEP 2
#define MIN_MAP_FEATURE 2
#define FRAMETIME 33
#define PAD 5
#define LATLONMULT 111.195 // 6371.0 * M_PI / 180.0
//
// This should go to a full theming class
//
typedef struct Style {
SDL_Color backgroundColor;
SDL_Color selectedColor;
SDL_Color planeColor;
SDL_Color planeGoneColor;
SDL_Color trailColor;
SDL_Color geoColor;
SDL_Color airportColor;
SDL_Color labelColor;
SDL_Color labelLineColor;
SDL_Color subLabelColor;
SDL_Color labelBackground;
SDL_Color scaleBarColor;
SDL_Color buttonColor;
SDL_Color buttonBackground;
SDL_Color buttonOutline;
SDL_Color clickColor;
//
// todo separate style stuff
//
Style() {
SDL_Color pink = {249,38,114,255};
SDL_Color purple = {85, 0, 255,255};
SDL_Color purple_dark = {33, 0, 122,255};
SDL_Color blue = {102,217,239,255};
SDL_Color blue_dark = {102,217,239,255};
SDL_Color green = {0,255,234,255};
SDL_Color green_dark = {24,100,110,255};
SDL_Color yellow = {216,255,0,255};
SDL_Color yellow_dark = {90,133,50,255};
SDL_Color orange = {253,151,31,255};
SDL_Color grey_light = {196,196,196,255};
SDL_Color grey = {127,127,127,255};
SDL_Color grey_dark = {64,64,64,255};
SDL_Color black = {0,0,0,255};
SDL_Color white = {255,255,255,255};
SDL_Color red = {255,0,0,255};
backgroundColor = black;
selectedColor = pink;
planeColor = yellow;
planeGoneColor = grey;
trailColor = yellow_dark;
geoColor = purple_dark;
airportColor = purple;
labelColor = white;
labelLineColor = grey_dark;
subLabelColor = grey;
labelBackground = black;
scaleBarColor = grey_light;
buttonColor = grey_light;
buttonBackground = black;
buttonOutline = grey_light;
clickColor = grey;
}
} Style;
class View {
private:
AppData *appData;
//for cursor drawing
std::chrono::high_resolution_clock::time_point mouseMovedTime;
bool mouseMoved;
int mousex;
int mousey;
std::chrono::high_resolution_clock::time_point clickTime;
bool clicked;
int clickx;
int clicky;
int lineCount;
float dx_mult;
float dy_mult;
TTF_Font* loadFont(const char *name, int size);
void closeFont(TTF_Font *font);
SDL_Rect drawString(std::string text, int x, int y, TTF_Font *font, SDL_Color color);
SDL_Rect drawStringBG(std::string text, int x, int y, TTF_Font *font, SDL_Color color, SDL_Color bgColor);
void drawStatusBox(int *left, int *top, std::string label, std::string message, SDL_Color color);
void drawStatus();
Aircraft *selectedAircraft;
Style style;
public:
int screenDist(float d);
void pxFromLonLat(float *dx, float *dy, float lon, float lat);
void latLonFromScreenCoords(float *lat, float *lon, int x, int y);
void screenCoords(int *outX, int *outY, float dx, float dy);
int outOfBounds(int x, int y);
int outOfBounds(int x, int y, int left, int top, int right, int bottom);
void drawPlaneOffMap(int x, int y, int *returnx, int *returny, SDL_Color planeColor);
void drawPlaneIcon(int x, int y, float heading, SDL_Color planeColor);
void drawTrails(int left, int top, int right, int bottom);
void drawScaleBars();
void drawLinesRecursive(QuadTree *tree, float screen_lat_min, float screen_lat_max, float screen_lon_min, float screen_lon_max, SDL_Color color);
void drawLines(int left, int top, int right, int bottom, int bailTime);
void drawPlaceNames();
void drawGeography();
void drawSignalMarks(Aircraft *p, int x, int y);
void drawPlaneText(Aircraft *p);
float resolveLabelConflicts();
void drawPlanes();
void animateCenterAbsolute(float x, float y);
void moveCenterAbsolute(float x, float y);
void moveCenterRelative(float dx, float dy);
void zoomMapToTarget();
void moveMapToTarget();
void drawMouse();
void drawClick();
void registerClick(int tapcount, int x, int y);
void registerMouseMove(int x, int y);
void draw();
void SDL_init();
void font_init();
View(AppData *appData);
~View();
////////////////
bool metric;
bool fps;
float maxDist;
float currentMaxDist;
float centerLon;
float centerLat;
float mapTargetMaxDist;
float mapTargetLat;
float mapTargetLon;
int mapMoved;
int mapRedraw;
int mapAnimating;
float currentLon;
float currentLat;
std::chrono::high_resolution_clock::time_point lastFrameTime;
std::chrono::high_resolution_clock::time_point drawStartTime;
std::chrono::high_resolution_clock::time_point lastRedraw;
Map map;
int screen_upscale;
int screen_uiscale;
int screen_width;
int screen_height;
int screen_depth;
int fullscreen;
int screen_index;
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Texture *mapTexture;
TTF_Font *mapFont;
TTF_Font *mapBoldFont;
TTF_Font *listFont;
TTF_Font *messageFont;
TTF_Font *labelFont;
int mapFontWidth;
int mapFontHeight;
int labelFontWidth;
int labelFontHeight;
int messageFontWidth;
int messageFontHeight;
};
#endif