viz1090/draw.c
nathan 8cd0fa2a9d directory cleanup of old hw stuff (retained in subdir
Former-commit-id: 03042b53b1c453e267695262a6b801ee9569ada5
Former-commit-id: 96eb24339b9ec6e7b8740a562c5869fe3b0b7de7
2019-09-08 15:06:42 -05:00

36 lines
670 B
C

#include "dump1090.h"
#include "structs.h"
#include "SDL2/SDL2_rotozoom.h"
static uint64_t mstime(void) {
struct timeval tv;
uint64_t mst;
gettimeofday(&tv, NULL);
mst = ((uint64_t)tv.tv_sec)*1000;
mst += tv.tv_usec/1000;
return mst;
}
void draw() {
if ((mstime() - Modes.interactive_last_update) < MODES_INTERACTIVE_REFRESH_TIME) {
return;
}
Modes.interactive_last_update = mstime();
updateStatus();
SDL_SetRenderDrawColor( game.renderer, 0, 0, 0, 0);
SDL_RenderClear(game.renderer);
drawMap();
drawStatus();
if(!Modes.map) {
drawList(0);
}
SDL_RenderPresent(game.renderer);
}