viz1090/Android.mk
nathan 8c281d95e5 removed threading holdovers from dump1090. started working on android build (not working yet). map drawing now resumes next frame if frame times out
Former-commit-id: 4271671e19b70a7333649bb93bff920d1fa1acd0
Former-commit-id: 9c5d89f2af4f235ccb5cd7b983443d63907ba6ad
2020-02-18 15:37:41 -08:00

39 lines
614 B
Makefile

LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := main.out
SDL_PATH := ~/Downloads/SDL
LOCAL_C_INCLUDES := \
$(LOCAL_PATH)/$(SDL_PATH)/include \
$(LOCAL_PATH)/$(SDL_PATH)
#LOCALCFLAGS=
LOCAL_SRC_FILES := \
$(SDL_PATH)/src/main/android/SDL_android_main.cpp \
allstates.c \
input.c \
mapdata.c \
monokai.c \
planeObj.c \
anet.c \
font.c \
interactive.c \
mode_ac.c \
net_io.c \
status.c \
draw.c \
init.c \
list.c \
mode_s.c \
parula.c \
view1090.c
LOCAL_SHARED_LIBRARIES := SDL2 SDL2_gfx SDL2_ttf
LOCAL_LDLIBS := -lGLESv1_CM #-lstdc++
include $(BUILD_EXECUTABLE)