viz1090/sdl1090/font.c
Nathan 3d533699a5 trails in progress
Former-commit-id: 38f7e02bced254a483e36e3e98f8e46e8e926514
Former-commit-id: 2526ef6d02c0a2e14e4d4a0b4382bca03e06bee7
2017-09-14 00:08:22 -05:00

59 lines
1.4 KiB
C
Executable file

#include "font.h"
TTF_Font *loadFont(char *name, int size)
{
/* Use SDL_TTF to load the font at the specified size */
TTF_Font *font = TTF_OpenFont(name, size);
if (font == NULL)
{
printf("Failed to open Font %s: %s\n", name, TTF_GetError());
exit(1);
}
return font;
}
void closeFont(TTF_Font *font)
{
/* Close the font once we're done with it */
if (font != NULL)
{
TTF_CloseFont(font);
}
}
void drawString(char * text, int x, int y, TTF_Font *font, SDL_Color color)
{
SDL_Surface *surface;
// surface = TTF_RenderUTF8_Shaded(font, text, foregroundColor, backgroundColor);
surface = TTF_RenderText_Solid(font, text, color);
if (surface == NULL)
{
printf("Couldn't create String: %s\n", SDL_GetError());
return;
}
SDL_Texture* Message = SDL_CreateTextureFromSurface(game.renderer, surface); //now you can convert it into a texture
SDL_Rect Message_rect; //create a rect
Message_rect.x = x; //controls the rect's x coordinate
Message_rect.y = y; // controls the rect's y coordinte
Message_rect.w = surface->w; // controls the width of the rect
Message_rect.h = surface->h; // controls the height of the rect
SDL_RenderCopy(game.renderer, Message, NULL, &Message_rect); //you put the renderer's name first, the Message, the crop size(you can ignore this if you don't want to dabble with cropping), and the rect which is the size and coordinate of your texture
SDL_FreeSurface(surface);
}