viz1090/defs.h
nathan 49c4b4e4a6 geography renders to a seprate texture, only updates when moved
Former-commit-id: 8f3b9d2977 [formerly f24714e0276678698dffbf4270fb73c16c9a872f] [formerly 8c6ec13e7e07eede486b4d804517de3212532216]
Former-commit-id: 09e11860daedfa3c625b44b19c55d375319932fe
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2020-02-17 22:19:45 -08:00

23 lines
440 B
C

#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <unistd.h>
#include "SDL2/SDL.h"
#include "SDL2/SDL_ttf.h"
#include "mapdata.h"
#define ROUND_RADIUS 3 //radius of text box corners
#define CENTEROFFSET .375 //vertical offset for middle of screen
#define TRAIL_LENGTH 120
#define TRAIL_TTL 240.0
#define DISPLAY_ACTIVE 30
#define TRAIL_TTL_STEP 2
#define MIN_MAP_FEATURE 2
#define FRAMETIME 33
#define PAD 5