
Former-commit-id: bff0f6c851c23cab84690fb0fa599f7a14718ed4 Former-commit-id: 9b81f580a60bde5b9279591b6f1818d574dae5f8
305 lines
11 KiB
C
305 lines
11 KiB
C
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#include "dump1090.h"
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#include "structs.h"
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#include "parula.h"
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#include "magma.h"
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#include "monokai.h"
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#include "SDL/SDL_gfxPrimitives.h"
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#define CENTEROFFSET .375
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void CROSSVP(double *v, double *u, double *w)
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{
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v[0] = u[1]*w[2] - u[2]*(w)[1];
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v[1] = u[2]*w[0] - u[0]*(w)[2];
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v[2] = u[0]*w[1] - u[1]*(w)[0];
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}
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SDL_Color setColor(uint8_t r, uint8_t g, uint8_t b) {
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SDL_Color out;
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out.r = r;
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out.g = g;
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out.b = b;
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return out;
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}
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SDL_Color signalToColor(int signal) {
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SDL_Color planeColor;
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if(signal > 127) {
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signal = 127;
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}
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if(signal < 0) {
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planeColor = setColor(96, 96, 96);
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} else {
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if(MAGMA) {
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planeColor = setColor(magma[signal][0], magma[signal][1], magma[signal][2]);
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} else {
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planeColor = setColor(parula[signal][0], parula[signal][1], parula[signal][2]);
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}
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}
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return planeColor;
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}
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int screenDist(double d) {
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double scale_factor = (Modes.screen_width > Modes.screen_height) ? Modes.screen_width : Modes.screen_height;
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if(Modes.mapLogDist) {
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return round(0.95 * scale_factor * 0.5 * log(1.0+fabs(d)) / log(1.0+LOGMAXDIST));
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} else {
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return round(0.95 * scale_factor * 0.5 * fabs(d) / MAXDIST);
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}
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}
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void screenCoords(int *outX, int *outY, double dx, double dy) {
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*outX = (Modes.screen_width>>1) + ((dx>0) ? 1 : -1) * screenDist(dx);
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*outY = (Modes.screen_height * CENTEROFFSET) + ((dy>0) ? 1 : -1) * screenDist(dy);
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}
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int outOfBounds(int x, int y) {
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if(x < 0 || x >= Modes.screen_width || y < 0 || y >= Modes.screen_height ) {
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return 1;
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} else {
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return 0;
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}
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}
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void drawPlaneHeading(int x, int y, double heading, SDL_Color planeColor)
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{
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if(outOfBounds(x,y)) {
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return;
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}
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double body = 8.0 * SCALE;
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double wing = 6.0 * SCALE;
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double tail = 3.0 * SCALE;
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double bodyWidth = 2.0 * SCALE;
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double vec[3];
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vec[0] = sin(heading * M_PI / 180);
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vec[1] = cos(heading * M_PI / 180);
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vec[2] = 0;
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double up[] = {0,0,1};
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double out[3];
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CROSSVP(out,vec,up);
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int x1, x2, y1, y2;
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//body
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x1 = x + round(-body*vec[0]);
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y1 = y + round(-body*vec[1]);
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x2 = x + round(body*vec[0]);
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y2 = y + round(body*vec[1]);
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if(AA) {
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aalineRGBA(game.screen,x1,y1,x2,y2,planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE);
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aatrigonRGBA(game.screen, x + round(-wing*.35*out[0]), y + round(-wing*.35*out[1]), x + round(wing*.35*out[0]), y + round(wing*.35*out[1]), x1, y1,planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE);
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aacircleRGBA(game.screen, x2,y2,1,planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE);
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} else {
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thickLineRGBA(game.screen,x,y,x2,y2,bodyWidth,planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE);
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filledTrigonRGBA(game.screen, x + round(-wing*.35*out[0]), y + round(-wing*.35*out[1]), x + round(wing*.35*out[0]), y + round(wing*.35*out[1]), x1, y1,planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE);
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filledCircleRGBA(game.screen, x2,y2,SCALE,planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE);
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}
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//wing
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x1 = x + round(-wing*out[0]);
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y1 = y + round(-wing*out[1]);
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x2 = x + round(wing*out[0]);
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y2 = y + round(wing*out[1]);
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if(AA) {
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aatrigonRGBA(game.screen, x1, y1, x2, y2, x+round(body*.35*vec[0]), y+round(body*.35*vec[1]),planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE);
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} else {
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filledTrigonRGBA(game.screen, x1, y1, x2, y2, x+round(body*.35*vec[0]), y+round(body*.35*vec[1]),planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE);
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}
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//tail
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x1 = x + round(-body*.75*vec[0]) + round(-tail*out[0]);
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y1 = y + round(-body*.75*vec[1]) + round(-tail*out[1]);
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x2 = x + round(-body*.75*vec[0]) + round(tail*out[0]);
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y2 = y + round(-body*.75*vec[1]) + round(tail*out[1]);
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if(AA) {
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aatrigonRGBA (game.screen, x1, y1, x2, y2, x+round(-body*.5*vec[0]), y+round(-body*.5*vec[1]),planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE);
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} else {
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filledTrigonRGBA (game.screen, x1, y1, x2, y2, x+round(-body*.5*vec[0]), y+round(-body*.5*vec[1]),planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE);
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}
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}
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void drawPlane(int x, int y, SDL_Color planeColor)
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{
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if(outOfBounds(x,y)) {
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return;
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}
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int length = 3.0;
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rectangleRGBA (game.screen, x - length, y - length, x+length, y + length, planeColor.r, planeColor.g, planeColor.b, SDL_ALPHA_OPAQUE);
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}
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void drawTrail(double *oldDx, double *oldDy, time_t * oldSeen, int idx) {
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int currentIdx, prevIdx;
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int currentX, currentY, prevX, prevY;
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time_t now = time(NULL);
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for(int i=0; i < (MODES_INTERACTIVE_TRAIL_LENGTH - 1); i++) {
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currentIdx = (idx - i) % MODES_INTERACTIVE_TRAIL_LENGTH;
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currentIdx = currentIdx < 0 ? currentIdx + MODES_INTERACTIVE_TRAIL_LENGTH : currentIdx;
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prevIdx = (idx - (i + 1)) % MODES_INTERACTIVE_TRAIL_LENGTH;
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prevIdx = prevIdx < 0 ? prevIdx + MODES_INTERACTIVE_TRAIL_LENGTH : prevIdx;
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if(oldDx[currentIdx] == 0 || oldDy[currentIdx] == 0) {
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continue;
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}
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if(oldDx[prevIdx] == 0 || oldDy[prevIdx] == 0) {
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continue;
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}
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screenCoords(¤tX, ¤tY, oldDx[currentIdx], oldDy[currentIdx]);
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screenCoords(&prevX, &prevY, oldDx[prevIdx], oldDy[prevIdx]);
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if(outOfBounds(currentX,currentY)) {
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return;
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}
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if(outOfBounds(prevX,prevY)) {
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return;
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}
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double age = pow(1.0 - (double)(now - oldSeen[currentIdx]) / MODES_INTERACTIVE_TRAIL_TTL, 2.2);
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if(age < 0) {
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age = 0;
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}
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uint8_t colorVal = (uint8_t)floor(255.0 * age);
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if(AA) {
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aalineRGBA(game.screen, prevX, prevY, currentX, currentY,colorVal, colorVal, colorVal, SDL_ALPHA_OPAQUE);
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} else {
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//thickLineRGBA(game.screen, prevX, prevY, currentX, currentY, 2, colorVal, colorVal, colorVal, SDL_ALPHA_OPAQUE);
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thickLineRGBA(game.screen, prevX, prevY, currentX, currentY, 2 * SCALE, colorVal, colorVal, colorVal, SDL_ALPHA_OPAQUE);
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}
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}
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}
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void drawGrid()
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{
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int p1km = screenDist(1.0);
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int p10km = screenDist(10.0);
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int p100km = screenDist(100.0);
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hlineRGBA (game.screen, (Modes.screen_width>>1) - p100km, (Modes.screen_width>>1) + p100km, Modes.screen_height * CENTEROFFSET, grey.r, grey.g, grey.b, SDL_ALPHA_OPAQUE);
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vlineRGBA (game.screen, Modes.screen_width>>1, (Modes.screen_height * CENTEROFFSET) - p100km, (Modes.screen_height * CENTEROFFSET) + p100km, grey.r, grey.g, grey.b, SDL_ALPHA_OPAQUE);
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if(AA) {
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aacircleRGBA (game.screen, Modes.screen_width>>1, Modes.screen_height>>1, p1km, pink.r, pink.g, pink.b, 255);
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aacircleRGBA (game.screen, Modes.screen_width>>1, Modes.screen_height>>1, p10km, pink.r, pink.g, pink.b, 195);
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aacircleRGBA (game.screen, Modes.screen_width>>1, Modes.screen_height>>1, p100km, pink.r, pink.g, pink.b, 127);
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} else {
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circleRGBA (game.screen, Modes.screen_width>>1, Modes.screen_height * CENTEROFFSET, p1km, pink.r, pink.g, pink.b, 255);
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circleRGBA (game.screen, Modes.screen_width>>1, Modes.screen_height * CENTEROFFSET, p10km, pink.r, pink.g, pink.b, 195);
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circleRGBA (game.screen, Modes.screen_width>>1, Modes.screen_height * CENTEROFFSET, p100km, pink.r, pink.g, pink.b, 127);
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}
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drawString("1km", (Modes.screen_width>>1) + (0.707 * p1km) + 5, (Modes.screen_height * CENTEROFFSET) + (0.707 * p1km) + 5, game.mapFont, pink);
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drawString("10km", (Modes.screen_width>>1) + (0.707 * p10km) + 5, (Modes.screen_height * CENTEROFFSET) + (0.707 * p10km) + 5, game.mapFont, pink);
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drawString("100km", (Modes.screen_width>>1) + (0.707 * p100km) + 5, (Modes.screen_height * CENTEROFFSET) + (0.707 * p100km) + 5, game.mapFont, pink);
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}
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void drawGeography() {
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int x1, y1, x2, y2;
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for(int i=1; i<mapPoints_count/2; i++) {
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if(!mapPoints_relative[i * 2] || !mapPoints_relative[(i - 1) * 2 + 1] || !mapPoints_relative[i * 2] || !mapPoints_relative[i * 2 + 1]) {
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continue;
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}
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screenCoords(&x1, &y1, mapPoints_relative[(i - 1) * 2], -mapPoints_relative[(i - 1) * 2 + 1]);
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screenCoords(&x2, &y2, mapPoints_relative[i * 2], -mapPoints_relative[i * 2 + 1]);
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if(outOfBounds(x1,y1) && outOfBounds(x2,y2)) {
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continue;
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}
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double d1 = sqrt(mapPoints_relative[(i - 1) * 2] * mapPoints_relative[(i - 1) * 2] + mapPoints_relative[(i - 1) * 2 + 1] * mapPoints_relative[(i - 1) * 2 + 1]);
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double d2 = sqrt(mapPoints_relative[i * 2]* mapPoints_relative[i * 2] + mapPoints_relative[i * 2 + 1] * mapPoints_relative[i * 2 + 1]);
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double alpha = 255.0 - 255.0 * (d1+d2) / (2 * 250);
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if(AA) {
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aalineRGBA(game.screen, x1, y1, x2, y2,purple.r,purple.g,purple.b, (alpha < 0) ? 0 : (uint8_t) alpha);
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} else {
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thickLineRGBA(game.screen, x1, y1, x2, y2, SCALE, purple.r,purple.g,purple.b, (alpha < 0) ? 0 : (uint8_t) alpha);
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}
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}
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}
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void drawMap(void) {
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struct aircraft *a = Modes.aircrafts;
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time_t now = time(NULL);
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drawGeography();
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drawGrid();
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while(a) {
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if ((now - a->seen) < Modes.interactive_display_ttl) {
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if (a->bFlags & MODES_ACFLAGS_LATLON_VALID) {
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unsigned char * pSig = a->signalLevel;
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unsigned int signalAverage = (pSig[0] + pSig[1] + pSig[2] + pSig[3] +
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pSig[4] + pSig[5] + pSig[6] + pSig[7] + 3) >> 3;
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drawTrail(a->oldDx, a->oldDy, a->oldSeen, a->oldIdx);
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int colorIdx;
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if((int)(now - a->seen) > MODES_INTERACTIVE_DISPLAY_ACTIVE) {
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colorIdx = -1;
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} else {
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colorIdx = signalAverage;
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}
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SDL_Color planeColor = signalToColor(colorIdx);
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int x, y;
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screenCoords(&x, &y, a->dx, a->dy);
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if(MODES_ACFLAGS_HEADING_VALID) {
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drawPlaneHeading(x, y,a->track, planeColor);
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//char flight[11] = " ";
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//snprintf(flight,11," %s ", a->flight);
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//drawStringBG(flight, x, y + game.mapFontHeight, game.mapBoldFont, black, planeColor);
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drawStringBG(a->flight, x + 5, y + game.mapFontHeight, game.mapBoldFont, white, black);
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char alt[10] = " ";
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snprintf(alt,10,"%dm", a->altitude);
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drawStringBG(alt, x + 5, y + 2*game.mapFontHeight, game.mapFont, grey, black);
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char speed[10] = " ";
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snprintf(speed,10,"%dkm/h", a->speed);
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drawStringBG(speed, x + 5, y + 3*game.mapFontHeight, game.mapFont, grey, black);
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lineRGBA(game.screen, x, y, x, y + 4*game.mapFontHeight, grey.r, grey.g, grey.b, SDL_ALPHA_OPAQUE);
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} else {
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drawPlane(x, y, planeColor);
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}
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}
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}
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a = a->next;
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}
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}
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