
Former-commit-id: 3a1fbe325ae694ba81d61cfdc13eddaeb295b7b8 Former-commit-id: 23c123951633ae32750b5cb3b94b9e623d31b116
236 lines
6 KiB
C
236 lines
6 KiB
C
#include "dump1090.h"
|
|
#include "draw.h"
|
|
#include "parula.h"
|
|
#include "SDL/SDL_gfxPrimitives.h"
|
|
|
|
extern void drawString(char *, int, int, TTF_Font *, SDL_Color);
|
|
|
|
#define LOGPROJECTION 1
|
|
|
|
#define MAXDIST 1000.0
|
|
|
|
void CROSSVP(double *v, double *u, double *w)
|
|
{
|
|
v[0] = u[1]*w[2] - u[2]*(w)[1];
|
|
v[1] = u[2]*w[0] - u[0]*(w)[2];
|
|
v[2] = u[0]*w[1] - u[1]*(w)[0];
|
|
}
|
|
|
|
SDL_Color setColor(uint8_t r, uint8_t g, uint8_t b) {
|
|
SDL_Color out;
|
|
out.r = r;
|
|
out.g = g;
|
|
out.b = b;
|
|
return out;
|
|
}
|
|
|
|
int screenDist(double d) {
|
|
if(LOGPROJECTION) {
|
|
return round((double)SCREEN_WIDTH * 0.5 * log(1.0+d) / log(1.0+MAXDIST));
|
|
} else {
|
|
return round((double)SCREEN_WIDTH * 0.5 * d / MAXDIST);
|
|
}
|
|
}
|
|
|
|
void screenCoords(int *outX, int *outY, double dx, double dy) {
|
|
*outX = (SCREEN_WIDTH>>1) + screenDist(dx);
|
|
*outY = (SCREEN_HEIGHT>>1) + screenDist(dy);
|
|
}
|
|
|
|
int outOfBounds(int x, int y) {
|
|
if(x < 0 || x >= SCREEN_WIDTH || y < 0 || y >= SCREEN_HEIGHT ) {
|
|
return 1;
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
|
|
void drawPlaneHeading(double dx, double dy, double heading, int signal, char *flight)
|
|
{
|
|
//int planeWidth = 2;
|
|
int x, y;
|
|
screenCoords(&x, &y, dx, dy);
|
|
|
|
if(outOfBounds(x,y)) {
|
|
return;
|
|
}
|
|
|
|
if(signal > 127) {
|
|
signal = 127;
|
|
}
|
|
|
|
SDL_Color planeColor;
|
|
|
|
if(signal < 0) {
|
|
planeColor = setColor(96, 96, 96);
|
|
} else {
|
|
planeColor = setColor(parula[signal][0], parula[signal][1], parula[signal][2]);
|
|
}
|
|
|
|
double body = 8.0;
|
|
double wing = 6.0;
|
|
double tail = 3.0;
|
|
|
|
double vec[3];
|
|
vec[0] = sin(heading * M_PI / 180);
|
|
vec[1] = cos(heading * M_PI / 180);
|
|
vec[2] = 0;
|
|
|
|
double up[] = {0,0,1};
|
|
|
|
double out[3];
|
|
|
|
CROSSVP(out,vec,up);
|
|
|
|
int x1, x2, y1, y2;
|
|
|
|
//body
|
|
|
|
x1 = x + round(-body*vec[0]);
|
|
y1 = y + round(-body*vec[1]);
|
|
x2 = x + round(body*vec[0]);
|
|
y2 = y + round(body*vec[1]);
|
|
|
|
//thickLineRGBA(game.screen,x1,y1,x2,y2,planeWidth,planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE);
|
|
aalineRGBA(game.screen,x1,y1,x2,y2,planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE);
|
|
|
|
//wing
|
|
|
|
x1 = x + round(-wing*out[0]);
|
|
y1 = y + round(-wing*out[1]);
|
|
x2 = x + round(wing*out[0]);
|
|
y2 = y + round(wing*out[1]);
|
|
|
|
//thickLineRGBA(game.screen,x1,y1,x2,y2,planeWidth,planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE);
|
|
aalineRGBA(game.screen,x1,y1,x2,y2,planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE);
|
|
|
|
//tail
|
|
|
|
x1 = x + round(-body*vec[0]) + round(-tail*out[0]);
|
|
y1 = y + round(-body*vec[1]) + round(-tail*out[1]);
|
|
x2 = x + round(-body*vec[0]) + round(tail*out[0]);
|
|
y2 = y + round(-body*vec[1]) + round(tail*out[1]);
|
|
|
|
//thickLineRGBA(game.screen,x1,y1,x2,y2,planeWidth,planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE);
|
|
aalineRGBA(game.screen,x1,y1,x2,y2,planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE);
|
|
|
|
if(strlen(flight)) {
|
|
drawString(flight, x + 10, y + 10, game.font, planeColor);
|
|
}
|
|
}
|
|
|
|
void drawPlane(double dx, double dy, int signal)
|
|
{
|
|
|
|
int x, y;
|
|
screenCoords(&x, &y, dx, dy);
|
|
|
|
if(outOfBounds(x,y)) {
|
|
return;
|
|
}
|
|
|
|
if(signal > 127) {
|
|
signal = 127;
|
|
}
|
|
|
|
SDL_Color planeColor;
|
|
|
|
if(signal < 0) {
|
|
planeColor = setColor(96, 96, 96);
|
|
} else {
|
|
planeColor = setColor(parula[signal][0], parula[signal][1], parula[signal][2]);
|
|
}
|
|
|
|
int length = 3.0;
|
|
|
|
rectangleRGBA (game.screen, x - length, y - length, x+length, y + length, planeColor.r, planeColor.g, planeColor.b, SDL_ALPHA_OPAQUE);
|
|
}
|
|
|
|
void drawTrail(double *oldDx, double *oldDy, time_t * oldSeen, int idx) {
|
|
|
|
|
|
int currentIdx, prevIdx;
|
|
|
|
int currentX, currentY, prevX, prevY;
|
|
|
|
time_t now = time(NULL);
|
|
|
|
for(int i=0; i < (MODES_INTERACTIVE_TRAIL_LENGTH - 1); i++) {
|
|
currentIdx = (idx - i) % MODES_INTERACTIVE_TRAIL_LENGTH;
|
|
currentIdx = currentIdx < 0 ? currentIdx + MODES_INTERACTIVE_TRAIL_LENGTH : currentIdx;
|
|
prevIdx = (idx - (i + 1)) % MODES_INTERACTIVE_TRAIL_LENGTH;
|
|
prevIdx = prevIdx < 0 ? prevIdx + MODES_INTERACTIVE_TRAIL_LENGTH : prevIdx;
|
|
|
|
if(oldDx[currentIdx] == 0 || oldDy[currentIdx] == 0) {
|
|
continue;
|
|
}
|
|
|
|
if(oldDx[prevIdx] == 0 || oldDy[prevIdx] == 0) {
|
|
continue;
|
|
}
|
|
|
|
screenCoords(¤tX, ¤tY, oldDx[currentIdx], oldDy[currentIdx]);
|
|
|
|
screenCoords(&prevX, &prevY, oldDx[prevIdx], oldDy[prevIdx]);
|
|
|
|
if(outOfBounds(currentX,currentY)) {
|
|
return;
|
|
}
|
|
|
|
if(outOfBounds(prevX,prevY)) {
|
|
return;
|
|
}
|
|
|
|
double age = 1.0 - (double)(now - oldSeen[currentIdx]) / MODES_INTERACTIVE_TRAIL_TTL;
|
|
|
|
if(age < 0) {
|
|
age = 0;
|
|
}
|
|
|
|
uint8_t colorVal = (uint8_t)floor(127.0 * age);
|
|
|
|
aalineRGBA(game.screen, prevX, prevY, currentX, currentY,colorVal, colorVal, colorVal, SDL_ALPHA_OPAQUE);
|
|
}
|
|
}
|
|
|
|
|
|
void drawGrid()
|
|
{
|
|
int p1km = screenDist(1.0);
|
|
int p10km = screenDist(10.0);
|
|
int p100km = screenDist(100.0);
|
|
|
|
hlineRGBA (game.screen, 0, SCREEN_WIDTH, SCREEN_HEIGHT>>1, 127, 127, 127, SDL_ALPHA_OPAQUE);
|
|
vlineRGBA (game.screen, SCREEN_WIDTH>>1, 0, SCREEN_HEIGHT, 127, 127, 127, SDL_ALPHA_OPAQUE);
|
|
|
|
aacircleRGBA (game.screen, SCREEN_WIDTH>>1, SCREEN_HEIGHT>>1, p1km, 64, 64, 64, SDL_ALPHA_OPAQUE);
|
|
aacircleRGBA (game.screen, SCREEN_WIDTH>>1, SCREEN_HEIGHT>>1, p10km, 64, 64, 64, SDL_ALPHA_OPAQUE);
|
|
aacircleRGBA (game.screen, SCREEN_WIDTH>>1, SCREEN_HEIGHT>>1, p100km, 64, 64, 64, SDL_ALPHA_OPAQUE);
|
|
|
|
drawString("1km", (SCREEN_WIDTH>>1) + p1km + 5, (SCREEN_HEIGHT>>1) + 5, game.font, setColor(64,64,64));
|
|
drawString("10km", (SCREEN_WIDTH>>1) + p10km + 5, (SCREEN_HEIGHT>>1) + 5, game.font, setColor(64,64,64));
|
|
drawString("100km", (SCREEN_WIDTH>>1) + p100km + 5, (SCREEN_HEIGHT>>1) + 5, game.font, setColor(64,64,64));
|
|
}
|
|
|
|
|
|
void delay(unsigned int frameLimit)
|
|
{
|
|
unsigned int ticks = SDL_GetTicks();
|
|
|
|
if (frameLimit < ticks)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (frameLimit > ticks + 16)
|
|
{
|
|
SDL_Delay(16);
|
|
}
|
|
|
|
else
|
|
{
|
|
SDL_Delay(frameLimit - ticks);
|
|
}
|
|
}
|