viz1090/sdl1090/structs.h
Nathan 0dd0cbc13c map draw
Former-commit-id: 6ea8b3be1ff479c52f11d7547e5d026578416ae7
Former-commit-id: 3e1c0fae85d5670b55bc0fad147095dd3fc90d98
2017-09-17 09:46:48 -05:00

31 lines
542 B
C

#include "defs.h"
typedef struct Game
{
SDL_Surface *screen;
TTF_Font *font;
} Game;
// functions
//font.c
TTF_Font *loadFont(char *, int);
void closeFont(TTF_Font *);
void drawString(char *, int, int, TTF_Font *, SDL_Color);
//init.c
void init(char *);
void cleanup(void);
//input.c
void getInput(void);
//draw.c
void drawGeography();
void drawPlaneHeading(double , double , double, int, char *);
void drawPlane(double , double, int);
void drawTrail(double *, double *, time_t *, int);
void drawGrid();
//mapdata.c
void initMaps();