#include "dump1090.h" #include "structs.h" #include "parula.h" #include "magma.h" #include "monokai.h" #include "SDL/SDL_gfxPrimitives.h" #define CENTEROFFSET .375 void CROSSVP(double *v, double *u, double *w) { v[0] = u[1]*w[2] - u[2]*(w)[1]; v[1] = u[2]*w[0] - u[0]*(w)[2]; v[2] = u[0]*w[1] - u[1]*(w)[0]; } SDL_Color setColor(uint8_t r, uint8_t g, uint8_t b) { SDL_Color out; out.r = r; out.g = g; out.b = b; return out; } SDL_Color signalToColor(int signal) { SDL_Color planeColor; if(signal > 127) { signal = 127; } if(signal < 0) { planeColor = setColor(96, 96, 96); } else { if(MAGMA) { planeColor = setColor(magma[signal][0], magma[signal][1], magma[signal][2]); } else { planeColor = setColor(parula[signal][0], parula[signal][1], parula[signal][2]); } } return planeColor; } int screenDist(double d) { double scale_factor = (Modes.screen_width > Modes.screen_height) ? Modes.screen_width : Modes.screen_height; if(Modes.mapLogDist) { return round(0.95 * scale_factor * 0.5 * log(1.0+fabs(d)) / log(1.0+LOGMAXDIST)); } else { return round(0.95 * scale_factor * 0.5 * fabs(d) / MAXDIST); } } void screenCoords(int *outX, int *outY, double dx, double dy) { *outX = (Modes.screen_width>>1) + ((dx>0) ? 1 : -1) * screenDist(dx); *outY = (Modes.screen_height * CENTEROFFSET) + ((dy>0) ? 1 : -1) * screenDist(dy); } int outOfBounds(int x, int y) { if(x < 0 || x >= Modes.screen_width || y < 0 || y >= Modes.screen_height ) { return 1; } else { return 0; } } void drawPlaneHeading(int x, int y, double heading, SDL_Color planeColor) { if(outOfBounds(x,y)) { return; } double body = 8.0 * SCALE; double wing = 6.0 * SCALE; double tail = 3.0 * SCALE; double bodyWidth = 2.0 * SCALE; double vec[3]; vec[0] = sin(heading * M_PI / 180); vec[1] = cos(heading * M_PI / 180); vec[2] = 0; double up[] = {0,0,1}; double out[3]; CROSSVP(out,vec,up); int x1, x2, y1, y2; //body x1 = x + round(-body*vec[0]); y1 = y + round(-body*vec[1]); x2 = x + round(body*vec[0]); y2 = y + round(body*vec[1]); if(AA) { aalineRGBA(game.screen,x1,y1,x2,y2,planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE); aatrigonRGBA(game.screen, x + round(-wing*.35*out[0]), y + round(-wing*.35*out[1]), x + round(wing*.35*out[0]), y + round(wing*.35*out[1]), x1, y1,planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE); aacircleRGBA(game.screen, x2,y2,1,planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE); } else { thickLineRGBA(game.screen,x,y,x2,y2,bodyWidth,planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE); filledTrigonRGBA(game.screen, x + round(-wing*.35*out[0]), y + round(-wing*.35*out[1]), x + round(wing*.35*out[0]), y + round(wing*.35*out[1]), x1, y1,planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE); filledCircleRGBA(game.screen, x2,y2,SCALE,planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE); } //wing x1 = x + round(-wing*out[0]); y1 = y + round(-wing*out[1]); x2 = x + round(wing*out[0]); y2 = y + round(wing*out[1]); if(AA) { aatrigonRGBA(game.screen, x1, y1, x2, y2, x+round(body*.35*vec[0]), y+round(body*.35*vec[1]),planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE); } else { filledTrigonRGBA(game.screen, x1, y1, x2, y2, x+round(body*.35*vec[0]), y+round(body*.35*vec[1]),planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE); } //tail x1 = x + round(-body*.75*vec[0]) + round(-tail*out[0]); y1 = y + round(-body*.75*vec[1]) + round(-tail*out[1]); x2 = x + round(-body*.75*vec[0]) + round(tail*out[0]); y2 = y + round(-body*.75*vec[1]) + round(tail*out[1]); if(AA) { aatrigonRGBA (game.screen, x1, y1, x2, y2, x+round(-body*.5*vec[0]), y+round(-body*.5*vec[1]),planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE); } else { filledTrigonRGBA (game.screen, x1, y1, x2, y2, x+round(-body*.5*vec[0]), y+round(-body*.5*vec[1]),planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE); } } void drawPlane(int x, int y, SDL_Color planeColor) { if(outOfBounds(x,y)) { return; } int length = 3.0; rectangleRGBA (game.screen, x - length, y - length, x+length, y + length, planeColor.r, planeColor.g, planeColor.b, SDL_ALPHA_OPAQUE); } void drawTrail(double *oldDx, double *oldDy, time_t * oldSeen, int idx) { int currentIdx, prevIdx; int currentX, currentY, prevX, prevY; time_t now = time(NULL); for(int i=0; i < (MODES_INTERACTIVE_TRAIL_LENGTH - 1); i++) { currentIdx = (idx - i) % MODES_INTERACTIVE_TRAIL_LENGTH; currentIdx = currentIdx < 0 ? currentIdx + MODES_INTERACTIVE_TRAIL_LENGTH : currentIdx; prevIdx = (idx - (i + 1)) % MODES_INTERACTIVE_TRAIL_LENGTH; prevIdx = prevIdx < 0 ? prevIdx + MODES_INTERACTIVE_TRAIL_LENGTH : prevIdx; if(oldDx[currentIdx] == 0 || oldDy[currentIdx] == 0) { continue; } if(oldDx[prevIdx] == 0 || oldDy[prevIdx] == 0) { continue; } screenCoords(¤tX, ¤tY, oldDx[currentIdx], oldDy[currentIdx]); screenCoords(&prevX, &prevY, oldDx[prevIdx], oldDy[prevIdx]); if(outOfBounds(currentX,currentY)) { return; } if(outOfBounds(prevX,prevY)) { return; } double age = pow(1.0 - (double)(now - oldSeen[currentIdx]) / MODES_INTERACTIVE_TRAIL_TTL, 2.2); if(age < 0) { age = 0; } uint8_t colorVal = (uint8_t)floor(255.0 * age); if(AA) { aalineRGBA(game.screen, prevX, prevY, currentX, currentY,colorVal, colorVal, colorVal, SDL_ALPHA_OPAQUE); } else { //thickLineRGBA(game.screen, prevX, prevY, currentX, currentY, 2, colorVal, colorVal, colorVal, SDL_ALPHA_OPAQUE); thickLineRGBA(game.screen, prevX, prevY, currentX, currentY, 2 * SCALE, colorVal, colorVal, colorVal, SDL_ALPHA_OPAQUE); } } } void drawGrid() { int p1km = screenDist(1.0); int p10km = screenDist(10.0); int p100km = screenDist(100.0); hlineRGBA (game.screen, (Modes.screen_width>>1) - p100km, (Modes.screen_width>>1) + p100km, Modes.screen_height * CENTEROFFSET, grey.r, grey.g, grey.b, SDL_ALPHA_OPAQUE); vlineRGBA (game.screen, Modes.screen_width>>1, (Modes.screen_height * CENTEROFFSET) - p100km, (Modes.screen_height * CENTEROFFSET) + p100km, grey.r, grey.g, grey.b, SDL_ALPHA_OPAQUE); if(AA) { aacircleRGBA (game.screen, Modes.screen_width>>1, Modes.screen_height>>1, p1km, pink.r, pink.g, pink.b, 255); aacircleRGBA (game.screen, Modes.screen_width>>1, Modes.screen_height>>1, p10km, pink.r, pink.g, pink.b, 195); aacircleRGBA (game.screen, Modes.screen_width>>1, Modes.screen_height>>1, p100km, pink.r, pink.g, pink.b, 127); } else { circleRGBA (game.screen, Modes.screen_width>>1, Modes.screen_height * CENTEROFFSET, p1km, pink.r, pink.g, pink.b, 255); circleRGBA (game.screen, Modes.screen_width>>1, Modes.screen_height * CENTEROFFSET, p10km, pink.r, pink.g, pink.b, 195); circleRGBA (game.screen, Modes.screen_width>>1, Modes.screen_height * CENTEROFFSET, p100km, pink.r, pink.g, pink.b, 127); } drawString("1km", (Modes.screen_width>>1) + (0.707 * p1km) + 5, (Modes.screen_height * CENTEROFFSET) + (0.707 * p1km) + 5, game.mapFont, pink); drawString("10km", (Modes.screen_width>>1) + (0.707 * p10km) + 5, (Modes.screen_height * CENTEROFFSET) + (0.707 * p10km) + 5, game.mapFont, pink); drawString("100km", (Modes.screen_width>>1) + (0.707 * p100km) + 5, (Modes.screen_height * CENTEROFFSET) + (0.707 * p100km) + 5, game.mapFont, pink); } void drawGeography() { int x1, y1, x2, y2; for(int i=1; iseen) < Modes.interactive_display_ttl) { if (a->bFlags & MODES_ACFLAGS_LATLON_VALID) { unsigned char * pSig = a->signalLevel; unsigned int signalAverage = (pSig[0] + pSig[1] + pSig[2] + pSig[3] + pSig[4] + pSig[5] + pSig[6] + pSig[7] + 3) >> 3; drawTrail(a->oldDx, a->oldDy, a->oldSeen, a->oldIdx); int colorIdx; if((int)(now - a->seen) > MODES_INTERACTIVE_DISPLAY_ACTIVE) { colorIdx = -1; } else { colorIdx = signalAverage; } SDL_Color planeColor = signalToColor(colorIdx); int x, y; screenCoords(&x, &y, a->dx, a->dy); if(MODES_ACFLAGS_HEADING_VALID) { drawPlaneHeading(x, y,a->track, planeColor); //char flight[11] = " "; //snprintf(flight,11," %s ", a->flight); //drawStringBG(flight, x, y + game.mapFontHeight, game.mapBoldFont, black, planeColor); drawStringBG(a->flight, x + 5, y + game.mapFontHeight, game.mapBoldFont, white, black); char alt[10] = " "; snprintf(alt,10,"%dm", a->altitude); drawStringBG(alt, x + 5, y + 2*game.mapFontHeight, game.mapFont, grey, black); char speed[10] = " "; snprintf(speed,10,"%dkm/h", a->speed); drawStringBG(speed, x + 5, y + 3*game.mapFontHeight, game.mapFont, grey, black); lineRGBA(game.screen, x, y, x, y + 4*game.mapFontHeight, grey.r, grey.g, grey.b, SDL_ALPHA_OPAQUE); } else { drawPlane(x, y, planeColor); } } } a = a->next; } }