import pygame import os from time import sleep import RPi.GPIO as GPIO #Note #21 changed to #27 for rev2 Pi button_map = {23:(255,0,0), 22:(0,255,0), 27:(0,0,255), 17:(0,0,0)} #Setup the GPIOs as inputs with Pull Ups since the buttons are connected to GND GPIO.setmode(GPIO.BCM) for k in button_map.keys(): GPIO.setup(k, GPIO.IN, pull_up_down=GPIO.PUD_UP) #Colours WHITE = (255,255,255) os.putenv('SDL_FBDEV', '/dev/fb1') pygame.init() pygame.mouse.set_visible(False) lcd = pygame.display.set_mode((320, 240)) lcd.fill((0,0,0)) pygame.display.update() font_big = pygame.font.Font(None, 100) dial = 0 dialColor = (255,255,255) sql = 0 sql_str = list("0x"); while True: for event in pygame.event.get(): if event.type == pygame.KEYDOWN: print pygame.key.name(event.key) if event.key == pygame.K_x: dial += 1 elif event.key == pygame.K_z: dial -= 1 elif event.key == pygame.K_m: dialColor = (127,255,255) elif event.key == pygame.K_n: dialColor = (255,255,255) elif event.key == pygame.K_0: sql_str.append('0') elif event.key == pygame.K_1: sql_str.append('1') elif event.key == pygame.K_2: sql_str.append('2') elif event.key == pygame.K_3: sql_str.append('3') elif event.key == pygame.K_4: sql_str.append('4') elif event.key == pygame.K_5: sql_str.append('5') elif event.key == pygame.K_6: sql_str.append('6') elif event.key == pygame.K_7: sql_str.append('7') elif event.key == pygame.K_8: sql_str.append('8') elif event.key == pygame.K_9: sql_str.append('9') elif event.key == pygame.K_a: sql_str.append('a') elif event.key == pygame.K_b: sql_str.append('b') elif event.key == pygame.K_c: sql_str.append('c') elif event.key == pygame.K_d: sql_str.append('d') elif event.key == pygame.K_e: sql_str.append('e') elif event.key == pygame.K_f: sql_str.append('f') elif event.key == pygame.K_RETURN: sql = int("".join(sql_str), 0) sql_str = list("0x") lcd.fill((0,0,0)) text_surface = font_big.render('%d'%dial, True, dialColor) rect = text_surface.get_rect(center=(160,100)) lcd.blit(text_surface, rect) sql_surface = font_big.render('%d'%sql, True, WHITE) rect = text_surface.get_rect(center=(160,140)) lcd.blit(sql_surface, rect) pygame.display.update() # Scan the buttons # for (k,v) in button_map.items(): # if GPIO.input(k) == False: # lcd.fill(v) # text_surface = font_big.render('%d'%k, True, WHITE) # rect = text_surface.get_rect(center=(160,120)) # lcd.blit(text_surface, rect) # pygame.display.update() # sleep(0.1)