#include "init.h" #include "SDL/SDL_getenv.h" #include extern void closeFont(TTF_Font *); void init(char *title) { wiringPiSetupGpio() ; pinMode(23, INPUT); pullUpDnControl (23, PUD_UP); pinMode(22, INPUT); pullUpDnControl (22, PUD_UP); putenv((char*)"FRAMEBUFFER=/dev/fb1"); putenv((char*)"SDL_FBDEV=/dev/fb1"); /* Initialise SDL */ if (SDL_Init(SDL_INIT_VIDEO) < 0) { printf("Could not initialize SDL: %s\n", SDL_GetError()); exit(1); } /* Initialise SDL_TTF */ if (TTF_Init() < 0) { printf("Couldn't initialize SDL TTF: %s\n", SDL_GetError()); exit(1); } SDL_ShowCursor(SDL_DISABLE); game.screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, 16, SDL_HWPALETTE|SDL_DOUBLEBUF); if (game.screen == NULL) { printf("Couldn't set screen mode to %d x %d: %s\n", SCREEN_WIDTH, SCREEN_HEIGHT, SDL_GetError()); exit(1); } /* Set the screen title */ SDL_WM_SetCaption(title, NULL); } void cleanup() { /* Close the font */ closeFont(game.font); /* Close SDL_TTF */ TTF_Quit(); /* Shut down SDL */ SDL_Quit(); }