#include #include "SDL2/SDL_ttf.h" #include "Label.h" #include "Style.h" class Aircraft; class AircraftLabel { public: void update(); void clearAcceleration(); void calculateForces(Aircraft *check_p); void applyForces(); void draw(SDL_Renderer *renderer, bool selected); AircraftLabel(Aircraft *p, bool metric, int screen_width, int screen_height, TTF_Font *font); private: Aircraft *p; Label flightLabel; Label altitudeLabel; Label speedLabel; int labelLevel; bool metric; float x; float y; float w; float h; float target_w; float target_h; float dx; float dy; float ddx; float ddy; float opacity; float target_opacity; float pressure; int screen_width; int screen_height; /////////// float label_force = 0.001f; float label_dist = 2.0f; float density_force = 0.05f; float attachment_force = 0.0015f; float attachment_dist = 10.0f; float icon_force = 0.001f; float icon_dist = 15.0f; float boundary_force = 0.01f; float damping_force = 0.85f; float velocity_limit = 2.0f; float edge_margin = 15.0f; Style style; };