#include "defs.h" typedef struct Game { SDL_Surface *screen; TTF_Font *font; } Game; // functions //font.c TTF_Font *loadFont(char *, int); void closeFont(TTF_Font *); void drawString(char *, int, int, TTF_Font *, SDL_Color); //init.c void init(char *); void cleanup(void); //input.c void getInput(void); //draw.c void drawGeography(); void drawPlaneHeading(double , double , double, int, char *); void drawPlane(double , double, int); void drawTrail(double *, double *, time_t *, int); void drawGrid(); //mapdata.c void initMaps();