adding PC control options like fullscreen, added simple circle anim on first valid lat/long
Former-commit-id: da1002442084eb38451e0a048a6dfee888e0852f Former-commit-id: f28b4b9bc6e18935c06c947570fccb2c55a5bd14
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@ -14,7 +14,7 @@
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#define SCREEN_HEIGHT 480
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#define UPSCALE 1
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#define SCALE 1
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#define UISCALE 1
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#define LOGMAXDIST 1000.0
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#define MAXDIST 50.0
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@ -160,7 +160,7 @@
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// at least greater than a given level for us to dump the signal.
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#define MODES_DEBUG_NOPREAMBLE_LEVEL 25
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#define MODES_INTERACTIVE_REFRESH_TIME 250 // Milliseconds
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#define MODES_INTERACTIVE_REFRESH_TIME 33 // Milliseconds
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#define MODES_INTERACTIVE_ROWS 22 // Rows on screen
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#define MODES_INTERACTIVE_DELETE_TTL 300 // Delete from the list after 300 seconds
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#define MODES_INTERACTIVE_DISPLAY_TTL 60 // Delete from display after 60 seconds
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@ -233,6 +233,7 @@ struct aircraft {
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double oldDx[MODES_INTERACTIVE_TRAIL_LENGTH], oldDy[MODES_INTERACTIVE_TRAIL_LENGTH]; // position history
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time_t oldSeen[MODES_INTERACTIVE_TRAIL_LENGTH];// position time
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uint8_t oldIdx; // index for ring buffer
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uint64_t created;
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int bFlags; // Flags related to valid fields in this structure
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struct aircraft *next; // Next aircraft in our linked list
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};
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@ -344,9 +345,11 @@ struct { // Internal state
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//display options
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int screen_upscale;
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int screen_uiscale;
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int screen_width;
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int screen_height;
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int screen_depth;
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int fullscreen;
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// User details
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double fUserLat; // Users receiver/antenna lat/lon needed for initial surface location
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@ -59,12 +59,17 @@ void init(char *title)
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Modes.screen_upscale = 1;
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#endif
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Uint32 flags = SDL_HWPALETTE|SDL_DOUBLEBUF;
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if(Modes.fullscreen) {
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flags = flags | SDL_FULLSCREEN;
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}
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if(Modes.screen_upscale > 1) {
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game.bigScreen = SDL_SetVideoMode(Modes.screen_width * Modes.screen_upscale, Modes.screen_height * Modes.screen_upscale, Modes.screen_depth, SDL_HWPALETTE|SDL_DOUBLEBUF);
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game.bigScreen = SDL_SetVideoMode(Modes.screen_width * Modes.screen_upscale, Modes.screen_height * Modes.screen_upscale, Modes.screen_depth, flags);
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game.screen = SDL_CreateRGBSurface(0, Modes.screen_width, Modes.screen_height, Modes.screen_depth, 0, 0, 0, 0);
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} else {
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game.screen = SDL_SetVideoMode(Modes.screen_width, Modes.screen_height, Modes.screen_depth, SDL_HWPALETTE|SDL_DOUBLEBUF);
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game.screen = SDL_SetVideoMode(Modes.screen_width, Modes.screen_height, Modes.screen_depth, flags);
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}
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if (game.screen == NULL)
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@ -78,22 +83,22 @@ void init(char *title)
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/* Load the font */
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game.mapFont = loadFont("font/TerminusTTF-4.46.0.ttf", 12 * SCALE);
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game.mapBoldFont = loadFont("font/TerminusTTF-Bold-4.46.0.ttf", 12 * SCALE);
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game.mapFont = loadFont("font/TerminusTTF-4.46.0.ttf", 12 * Modes.screen_uiscale);
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game.mapBoldFont = loadFont("font/TerminusTTF-Bold-4.46.0.ttf", 12 * Modes.screen_uiscale);
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game.listFont = loadFont("font/TerminusTTF-Bold-4.46.0.ttf", 18 * SCALE);
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game.listFont = loadFont("font/TerminusTTF-Bold-4.46.0.ttf", 18 * Modes.screen_uiscale);
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game.messageFont = loadFont("font/TerminusTTF-Bold-4.46.0.ttf", 34 * SCALE);
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game.labelFont = loadFont("font/TerminusTTF-Bold-4.46.0.ttf", 16 * SCALE);
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game.messageFont = loadFont("font/TerminusTTF-Bold-4.46.0.ttf", 34 * Modes.screen_uiscale);
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game.labelFont = loadFont("font/TerminusTTF-Bold-4.46.0.ttf", 16 * Modes.screen_uiscale);
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game.mapFontWidth = 5 * SCALE;
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game.mapFontHeight = 12 * SCALE;
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game.mapFontWidth = 5 * Modes.screen_uiscale;
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game.mapFontHeight = 12 * Modes.screen_uiscale;
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game.messageFontWidth = 17 * SCALE;
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game.messageFontHeight = 34 * SCALE;
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game.messageFontWidth = 17 * Modes.screen_uiscale;
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game.messageFontHeight = 34 * Modes.screen_uiscale;
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game.labelFontWidth = 5 * SCALE;
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game.labelFontHeight = 10 * SCALE;
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game.labelFontWidth = 5 * Modes.screen_uiscale;
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game.labelFontHeight = 10 * Modes.screen_uiscale;
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/* Set the screen title */
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@ -139,6 +139,8 @@ struct aircraft *interactiveCreateAircraft(struct modesMessage *mm) {
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a->addr = mm->addr;
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a->lat = a->lon = 0.0;
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a->created = 0;
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a->oldIdx = 0;
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memset(a->oldDx, 0, sizeof(a->oldDx));
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memset(a->oldDy, 0, sizeof(a->oldDy));
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File diff suppressed because one or more lines are too long
1
sdl1090/mapdata.c.REMOVED.git-id
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1
sdl1090/mapdata.c.REMOVED.git-id
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@ -0,0 +1 @@
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b27351eb14efa48364b7125548c8aa825a31afc6
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@ -8,6 +8,16 @@
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#define CENTEROFFSET .375
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static uint64_t mstime(void) {
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struct timeval tv;
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uint64_t mst;
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gettimeofday(&tv, NULL);
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mst = ((uint64_t)tv.tv_sec)*1000;
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mst += tv.tv_usec/1000;
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return mst;
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}
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void CROSSVP(double *v, double *u, double *w)
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{
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v[0] = u[1]*w[2] - u[2]*(w)[1];
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@ -73,10 +83,10 @@ void drawPlaneHeading(int x, int y, double heading, SDL_Color planeColor)
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return;
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}
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double body = 8.0 * SCALE;
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double wing = 6.0 * SCALE;
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double tail = 3.0 * SCALE;
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double bodyWidth = 2.0 * SCALE;
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double body = 8.0 * Modes.screen_uiscale;
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double wing = 6.0 * Modes.screen_uiscale;
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double tail = 3.0 * Modes.screen_uiscale;
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double bodyWidth = 2.0 * Modes.screen_uiscale;
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double vec[3];
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vec[0] = sin(heading * M_PI / 180);
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@ -104,7 +114,7 @@ void drawPlaneHeading(int x, int y, double heading, SDL_Color planeColor)
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} else {
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thickLineRGBA(game.screen,x,y,x2,y2,bodyWidth,planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE);
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filledTrigonRGBA(game.screen, x + round(-wing*.35*out[0]), y + round(-wing*.35*out[1]), x + round(wing*.35*out[0]), y + round(wing*.35*out[1]), x1, y1,planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE);
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filledCircleRGBA(game.screen, x2,y2,SCALE,planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE);
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filledCircleRGBA(game.screen, x2,y2,Modes.screen_uiscale,planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE);
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}
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//wing
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@ -190,7 +200,7 @@ void drawTrail(double *oldDx, double *oldDy, time_t * oldSeen, int idx) {
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aalineRGBA(game.screen, prevX, prevY, currentX, currentY,colorVal, colorVal, colorVal, SDL_ALPHA_OPAQUE);
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} else {
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//thickLineRGBA(game.screen, prevX, prevY, currentX, currentY, 2, colorVal, colorVal, colorVal, SDL_ALPHA_OPAQUE);
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thickLineRGBA(game.screen, prevX, prevY, currentX, currentY, 2 * SCALE, colorVal, colorVal, colorVal, SDL_ALPHA_OPAQUE);
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thickLineRGBA(game.screen, prevX, prevY, currentX, currentY, 2 * Modes.screen_uiscale, colorVal, colorVal, colorVal, SDL_ALPHA_OPAQUE);
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}
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}
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}
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@ -243,7 +253,7 @@ void drawGeography() {
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if(AA) {
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aalineRGBA(game.screen, x1, y1, x2, y2,purple.r,purple.g,purple.b, (alpha < 0) ? 0 : (uint8_t) alpha);
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} else {
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thickLineRGBA(game.screen, x1, y1, x2, y2, SCALE, purple.r,purple.g,purple.b, (alpha < 0) ? 0 : (uint8_t) alpha);
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thickLineRGBA(game.screen, x1, y1, x2, y2, Modes.screen_uiscale, purple.r,purple.g,purple.b, (alpha < 0) ? 0 : (uint8_t) alpha);
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}
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}
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}
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@ -277,6 +287,15 @@ void drawMap(void) {
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int x, y;
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screenCoords(&x, &y, a->dx, a->dy);
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if(a->created == 0) {
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a->created = mstime();
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}
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double age_ms = (double)(mstime() - a->created);
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if(age_ms < 500) {
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circleRGBA(game.screen, x, y, 500 - age_ms, 255,255, 255, (uint8_t)(255.0 * age_ms / 500.0));
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}
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if(MODES_ACFLAGS_HEADING_VALID) {
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drawPlaneHeading(x, y,a->track, planeColor);
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@ -1 +1 @@
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6d9c5442d0ddf630e47b4e32c4f9ea2b5ebf4d91
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28dc4d035492ea5f8627c495e51ea37b58ea01ec
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@ -91,9 +91,11 @@ void view1090InitConfig(void) {
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// Display options
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Modes.screen_upscale = UPSCALE;
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Modes.screen_uiscale = UISCALE;
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Modes.screen_width = SCREEN_WIDTH;
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Modes.screen_height = SCREEN_HEIGHT;
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Modes.screen_depth = 32;
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Modes.fullscreen = 0;
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// Initialize status
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Status.msgRate = 0;
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@ -212,7 +214,10 @@ void showHelp(void) {
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"\n-----------------------------------------------------------------------------\n"
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"| SDL DISPLAY OPTIONS |\n"
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"-----------------------------------------------------------------------------\n"
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"--upscale <factor> Pixel upscaling\n"
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"--upscale <factor> Buffer upscaling\n"
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"--uiscale <factor> UI global scaling\n"
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"--screensize <width> <height>\n"
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"--fullscreen Start fullscreen\n"
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);
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}
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@ -297,8 +302,15 @@ int main(int argc, char **argv) {
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Modes.nfix_crc = 0;
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} else if (!strcmp(argv[j],"--aggressive")) {
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Modes.nfix_crc = MODES_MAX_BITERRORS;
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} else if (!strcmp(argv[j],"--fullscreen")) {
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Modes.fullscreen = 1;
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} else if (!strcmp(argv[j],"--upscale") && more) {
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Modes.screen_upscale = atoi(argv[++j]);
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} else if (!strcmp(argv[j],"--uiscale") && more) {
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Modes.screen_uiscale = atoi(argv[++j]);
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} else if (!strcmp(argv[j],"--screensize") && more) {
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Modes.screen_width = atoi(argv[++j]);
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Modes.screen_height = atoi(argv[++j]);
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} else if (!strcmp(argv[j],"--help")) {
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showHelp();
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exit(0);
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@ -373,7 +385,6 @@ int main(int argc, char **argv) {
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{
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getInput();
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interactiveRemoveStaleAircrafts();
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draw();
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}
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modesReadFromClient(c,"",decodeBinMessage);
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usleep(100000);
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usleep(10000);
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}
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// The user has stopped us, so close any socket we opened
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