color updates
Former-commit-id: c8825ff01fd52aef6462d5948f7661030a085ed0 Former-commit-id: 3b32e4fd945ca38c40f6e6a64c77db1e3e5be383
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cb737d3282
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@ -6,6 +6,8 @@
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#include "monokai.h"
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#include "SDL/SDL_gfxPrimitives.h"
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#define CENTEROFFSET .375
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void CROSSVP(double *v, double *u, double *w)
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{
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v[0] = u[1]*w[2] - u[2]*(w)[1];
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@ -54,7 +56,7 @@ int screenDist(double d) {
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void screenCoords(int *outX, int *outY, double dx, double dy) {
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*outX = (Modes.screen_width>>1) + ((dx>0) ? 1 : -1) * screenDist(dx);
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*outY = (Modes.screen_height * 0.4) + ((dy>0) ? 1 : -1) * screenDist(dy);
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*outY = (Modes.screen_height * CENTEROFFSET) + ((dy>0) ? 1 : -1) * screenDist(dy);
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}
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int outOfBounds(int x, int y) {
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@ -212,22 +214,22 @@ void drawGrid()
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int p10km = screenDist(10.0);
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int p100km = screenDist(100.0);
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hlineRGBA (game.screen, 0, Modes.screen_width, Modes.screen_height*0.4, 127, 127, 127, SDL_ALPHA_OPAQUE);
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vlineRGBA (game.screen, Modes.screen_width>>1, 0, Modes.screen_height, 127, 127, 127, SDL_ALPHA_OPAQUE);
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hlineRGBA (game.screen, (Modes.screen_width>>1) - p100km, (Modes.screen_width>>1) + p100km, Modes.screen_height * CENTEROFFSET, grey.r, grey.g, grey.b, SDL_ALPHA_OPAQUE);
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vlineRGBA (game.screen, Modes.screen_width>>1, (Modes.screen_height * CENTEROFFSET) - p100km, (Modes.screen_height * CENTEROFFSET) + p100km, grey.r, grey.g, grey.b, SDL_ALPHA_OPAQUE);
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if(AA) {
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aacircleRGBA (game.screen, Modes.screen_width>>1, Modes.screen_height>>1, p1km, 249,38,114, SDL_ALPHA_OPAQUE);
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aacircleRGBA (game.screen, Modes.screen_width>>1, Modes.screen_height>>1, p10km, 187,29,86, SDL_ALPHA_OPAQUE);
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aacircleRGBA (game.screen, Modes.screen_width>>1, Modes.screen_height>>1, p100km, 125,19,57, SDL_ALPHA_OPAQUE);
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aacircleRGBA (game.screen, Modes.screen_width>>1, Modes.screen_height>>1, p1km, pink.r, pink.g, pink.b, 255);
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aacircleRGBA (game.screen, Modes.screen_width>>1, Modes.screen_height>>1, p10km, pink.r, pink.g, pink.b, 195);
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aacircleRGBA (game.screen, Modes.screen_width>>1, Modes.screen_height>>1, p100km, pink.r, pink.g, pink.b, 127);
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} else {
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circleRGBA (game.screen, Modes.screen_width>>1, Modes.screen_height*0.4, p1km, 249,38,114, SDL_ALPHA_OPAQUE);
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circleRGBA (game.screen, Modes.screen_width>>1, Modes.screen_height*0.4, p10km, 187,29,86, SDL_ALPHA_OPAQUE);
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circleRGBA (game.screen, Modes.screen_width>>1, Modes.screen_height*0.4, p100km, 125,19,57, SDL_ALPHA_OPAQUE);
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circleRGBA (game.screen, Modes.screen_width>>1, Modes.screen_height * CENTEROFFSET, p1km, pink.r, pink.g, pink.b, 255);
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circleRGBA (game.screen, Modes.screen_width>>1, Modes.screen_height * CENTEROFFSET, p10km, pink.r, pink.g, pink.b, 195);
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circleRGBA (game.screen, Modes.screen_width>>1, Modes.screen_height * CENTEROFFSET, p100km, pink.r, pink.g, pink.b, 127);
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}
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drawString("1km", (Modes.screen_width>>1) + p1km + 5, (Modes.screen_height*0.4) + 5, game.font, setColor(249,38,114));
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drawString("10km", (Modes.screen_width>>1) + p10km + 5, (Modes.screen_height*0.4) + 5, game.font, setColor(187,29,86));
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drawString("100km", (Modes.screen_width>>1) + p100km + 5, (Modes.screen_height*0.4) + 5, game.font, setColor(125,19,57));
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drawString("1km", (Modes.screen_width>>1) + (0.707 * p1km) + 5, (Modes.screen_height * CENTEROFFSET) + (0.707 * p1km) + 5, game.font, pink);
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drawString("10km", (Modes.screen_width>>1) + (0.707 * p10km) + 5, (Modes.screen_height * CENTEROFFSET) + (0.707 * p10km) + 5, game.font, pink);
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drawString("100km", (Modes.screen_width>>1) + (0.707 * p100km) + 5, (Modes.screen_height * CENTEROFFSET) + (0.707 * p100km) + 5, game.font, pink);
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}
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void drawGeography() {
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@ -245,10 +247,15 @@ void drawGeography() {
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continue;
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}
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double d1 = sqrt(mapPoints_relative[(i - 1) * 2] * mapPoints_relative[(i - 1) * 2] + mapPoints_relative[(i - 1) * 2 + 1] * mapPoints_relative[(i - 1) * 2 + 1]);
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double d2 = sqrt(mapPoints_relative[i * 2]* mapPoints_relative[i * 2] + mapPoints_relative[i * 2 + 1] * mapPoints_relative[i * 2 + 1]);
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double alpha = 255.0 - 255.0 * (d1+d2) / (2 * 250);
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if(AA) {
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aalineRGBA(game.screen, x1, y1, x2, y2,purple.r,purple.g,purple.b, SDL_ALPHA_OPAQUE);
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aalineRGBA(game.screen, x1, y1, x2, y2,purple.r,purple.g,purple.b, (alpha < 0) ? 0 : (uint8_t) alpha);
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} else {
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lineRGBA(game.screen, x1, y1, x2, y2,purple.r,purple.g,purple.b, SDL_ALPHA_OPAQUE);
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lineRGBA(game.screen, x1, y1, x2, y2,purple.r,purple.g,purple.b, (alpha < 0) ? 0 : (uint8_t) alpha);
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}
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}
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}
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@ -1,7 +1,7 @@
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#include "monokai.h"
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SDL_Color pink = {249,38,114,255};
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SDL_Color purple = {100,0,200,255};
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SDL_Color purple = {160,0,255,255};
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SDL_Color blue = {102,217,239,255};
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SDL_Color green = {166,226,46,255};
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SDL_Color yellow = {253,250,31,255};
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@ -74,9 +74,9 @@ void drawStatusBox(int *left, int *top, char *label, char *message, SDL_Color co
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}
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if(*left + labelWidth + messageWidth + PAD > Modes.screen_width) {
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if(*left + PAD < Modes.screen_width) {
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boxRGBA(game.screen, *left, *top, Modes.screen_width - PAD, *top + game.messageFontHeight, darkGrey.r, darkGrey.g, darkGrey.b, SDL_ALPHA_OPAQUE);
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}
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// if(*left + PAD < Modes.screen_width) {
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// boxRGBA(game.screen, *left, *top, Modes.screen_width - PAD, *top + game.messageFontHeight, darkGrey.r, darkGrey.g, darkGrey.b, SDL_ALPHA_OPAQUE);
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// }
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*left = PAD;
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*top = *top - game.messageFontHeight - PAD;
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}
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@ -110,8 +110,6 @@ void drawStatus() {
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int left = PAD;
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int top = Modes.screen_height - game.messageFontHeight - PAD;
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// drawStatusBox(&left, &top, "", "MENU", white);
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char strLoc[20] = " ";
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snprintf(strLoc, 20, "%3.3fN %3.3f%c", Modes.fUserLat, fabs(Modes.fUserLon),(Modes.fUserLon > 0) ? 'E' : 'W');
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drawStatusBox(&left, &top, "GPS", strLoc, pink);
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@ -132,6 +130,8 @@ void drawStatus() {
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snprintf(strSig, 18, "%.0f%%", 100.0 * Status.avgSig / 1024.0);
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drawStatusBox(&left, &top, "sAvg", strSig, green);
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drawStatusBox(&left, &top, "||||", "MENU", grey);
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if(Status.closeCall != NULL) {
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char strSpeed[8] = " ";
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snprintf(strSpeed, 8, "%.0fkm/h", Status.closeCall->speed * 1.852);
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@ -141,12 +141,14 @@ void drawStatus() {
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snprintf(strAlt, 8, "%.0fm", Status.closeCall->altitude / 3.2828);
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drawStatusBox(&left, &top, "alt", strAlt, white);
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drawStatusBox(&left, &top, "near", "", red);
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if(strlen(Status.closeCall->flight)) {
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drawStatusBox(&left, &top, "id", Status.closeCall->flight, white);
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}
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drawStatusBox(&left, &top, "near", "", red);
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}
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drawStatusBox(&left, &top, "", "", black);
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//drawStatusBox(&left, &top, "", "", black);
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}
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@ -1 +1 @@
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b528f90e4ca7c8e232740b358694dd53c9c0a3cf
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b5241264afa7daa6932550d55fbf3c936b530c90
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