out-of-bounds arrows in progress
Former-commit-id: 85d016bd4986109534eb6b0ef17d3eb2ed6c17f7 Former-commit-id: 89b1cf03dfd0d78223b053edb894b52e8e3f6f98
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@ -160,7 +160,7 @@
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// at least greater than a given level for us to dump the signal.
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#define MODES_DEBUG_NOPREAMBLE_LEVEL 25
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#define MODES_INTERACTIVE_REFRESH_TIME 33 // Milliseconds
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#define MODES_INTERACTIVE_REFRESH_TIME 250 // Milliseconds
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#define MODES_INTERACTIVE_ROWS 22 // Rows on screen
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#define MODES_INTERACTIVE_DELETE_TTL 300 // Delete from the list after 300 seconds
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#define MODES_INTERACTIVE_DISPLAY_TTL 60 // Delete from display after 60 seconds
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170
sdl1090/maps.c
170
sdl1090/maps.c
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@ -77,12 +77,66 @@ int outOfBounds(int x, int y) {
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}
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}
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void drawPlaneHeading(int x, int y, double heading, SDL_Color planeColor)
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{
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if(outOfBounds(x,y)) {
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return;
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void drawPlaneOffMap(int x, int y, int *returnx, int *returny, SDL_Color planeColor) {
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double arrowWidth = 6.0 * Modes.screen_uiscale;
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float inx = x - (Modes.screen_width>>1);
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float iny = y - Modes.screen_height * CENTEROFFSET;
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float outx, outy;
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outx = inx;
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outy = iny;
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if(abs(inx) > abs(y - (Modes.screen_height>>1)) * (float)(Modes.screen_width>>1) / (float)(Modes.screen_height * CENTEROFFSET)) { //left / right quadrants
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outx = (Modes.screen_width>>1) * ((inx > 0) ? 1.0 : -1.0);
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outy = (outx) * iny / (inx);
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} else { // up / down quadrants
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outy = Modes.screen_height * ((iny > 0) ? 1.0-CENTEROFFSET : -CENTEROFFSET );
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outx = (outy) * inx / (iny);
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}
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// circleRGBA (game.screen,(Modes.screen_width>>1) + outx, Modes.screen_height * CENTEROFFSET + outy,50,planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE);
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// thickLineRGBA(game.screen,Modes.screen_width>>1,Modes.screen_height * CENTEROFFSET, (Modes.screen_width>>1) + outx, Modes.screen_height * CENTEROFFSET + outy,arrowWidth,planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE);
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double inmag = sqrt(inx *inx + iny*iny);
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double vec[3];
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vec[0] = inx / inmag;
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vec[1] = iny /inmag;
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vec[2] = 0;
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double up[] = {0,0,1};
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double out[3];
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CROSSVP(out,vec,up);
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int x1, x2, x3, y1, y2, y3;
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// arrow 1
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x1 = (Modes.screen_width>>1) + outx - 2.0 * arrowWidth * vec[0] + round(-arrowWidth*out[0]);
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y1 = (Modes.screen_height * CENTEROFFSET) + outy - 2.0 * arrowWidth * vec[1] + round(-arrowWidth*out[1]);
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x2 = (Modes.screen_width>>1) + outx - 2.0 * arrowWidth * vec[0] + round(arrowWidth*out[0]);
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y2 = (Modes.screen_height * CENTEROFFSET) + outy - 2.0 * arrowWidth * vec[1] + round(arrowWidth*out[1]);
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x3 = (Modes.screen_width>>1) + outx - arrowWidth * vec[0];
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y3 = (Modes.screen_height * CENTEROFFSET) + outy - arrowWidth * vec[1];
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filledTrigonRGBA(game.screen, x1, y1, x2, y2, x3, y3, planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE);
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// arrow 2
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x1 = (Modes.screen_width>>1) + outx - 3.0 * arrowWidth * vec[0] + round(-arrowWidth*out[0]);
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y1 = (Modes.screen_height * CENTEROFFSET) + outy - 3.0 * arrowWidth * vec[1] + round(-arrowWidth*out[1]);
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x2 = (Modes.screen_width>>1) + outx - 3.0 * arrowWidth * vec[0] + round(arrowWidth*out[0]);
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y2 = (Modes.screen_height * CENTEROFFSET) + outy - 3.0 * arrowWidth * vec[1] + round(arrowWidth*out[1]);
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x3 = (Modes.screen_width>>1) + outx - 2.0 * arrowWidth * vec[0];
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y3 = (Modes.screen_height * CENTEROFFSET) + outy - 2.0 * arrowWidth * vec[1];
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filledTrigonRGBA(game.screen, x1, y1, x2, y2, x3, y3, planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE);
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*returnx = x3;
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*returny = y3;
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}
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void drawPlaneHeading(int x, int y, double heading, SDL_Color planeColor)
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{
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double body = 8.0 * Modes.screen_uiscale;
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double wing = 6.0 * Modes.screen_uiscale;
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double tail = 3.0 * Modes.screen_uiscale;
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@ -101,6 +155,11 @@ void drawPlaneHeading(int x, int y, double heading, SDL_Color planeColor)
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int x1, x2, y1, y2;
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// tempCenter
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// circleRGBA(game.screen, x, y, 10, 255, 0, 0, 255);
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//body
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x1 = x + round(-body*vec[0]);
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y1 = y + round(-body*vec[1]);
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@ -144,18 +203,12 @@ void drawPlaneHeading(int x, int y, double heading, SDL_Color planeColor)
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void drawPlane(int x, int y, SDL_Color planeColor)
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{
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if(outOfBounds(x,y)) {
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//
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// Draw oob arrow here
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//
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return;
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}
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int length = 3.0;
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rectangleRGBA (game.screen, x - length, y - length, x+length, y + length, planeColor.r, planeColor.g, planeColor.b, SDL_ALPHA_OPAQUE);
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}
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void drawTrail(double *oldDx, double *oldDy, time_t * oldSeen, int idx) {
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@ -208,7 +261,6 @@ void drawTrail(double *oldDx, double *oldDy, time_t * oldSeen, int idx) {
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}
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}
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void drawGrid()
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{
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int p1km = screenDist(1.0);
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@ -302,6 +354,25 @@ void drawMap(void) {
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int x, y;
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screenCoords(&x, &y, a->dx, a->dy);
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if(outOfBounds(x,y)) {
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int outx, outy;
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drawPlaneOffMap(x, y, &outx, &outy, planeColor);
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drawStringBG(a->flight, outx + 5, outy + game.mapFontHeight, game.mapBoldFont, white, black);
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char alt[10] = " ";
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snprintf(alt,10,"%dm", a->altitude);
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drawStringBG(alt, outx + 5, outy + 2*game.mapFontHeight, game.mapFont, grey, black);
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char speed[10] = " ";
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snprintf(speed,10,"%dkm/h", a->speed);
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drawStringBG(speed, outx + 5, outy + 3*game.mapFontHeight, game.mapFont, grey, black);
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continue;
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}
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if(a->created == 0) {
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a->created = mstime();
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}
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@ -309,33 +380,66 @@ void drawMap(void) {
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double age_ms = (double)(mstime() - a->created);
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if(age_ms < 500) {
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circleRGBA(game.screen, x, y, 500 - age_ms, 255,255, 255, (uint8_t)(255.0 * age_ms / 500.0));
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break;
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}
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if(MODES_ACFLAGS_HEADING_VALID) {
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drawPlaneHeading(x, y,a->track, planeColor);
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//char flight[11] = " ";
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//snprintf(flight,11," %s ", a->flight);
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//drawStringBG(flight, x, y + game.mapFontHeight, game.mapBoldFont, black, planeColor);
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drawStringBG(a->flight, x + 5, y + game.mapFontHeight, game.mapBoldFont, white, black);
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char alt[10] = " ";
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snprintf(alt,10,"%dm", a->altitude);
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drawStringBG(alt, x + 5, y + 2*game.mapFontHeight, game.mapFont, grey, black);
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char speed[10] = " ";
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snprintf(speed,10,"%dkm/h", a->speed);
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drawStringBG(speed, x + 5, y + 3*game.mapFontHeight, game.mapFont, grey, black);
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lineRGBA(game.screen, x, y, x, y + 4*game.mapFontHeight, grey.r, grey.g, grey.b, SDL_ALPHA_OPAQUE);
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} else {
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drawPlane(x, y, planeColor);
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if(MODES_ACFLAGS_HEADING_VALID) {
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drawPlaneHeading(x, y,a->track, planeColor);
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//char flight[11] = " ";
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//snprintf(flight,11," %s ", a->flight);
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//drawStringBG(flight, x, y + game.mapFontHeight, game.mapBoldFont, black, planeColor);
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drawStringBG(a->flight, x + 5, y + game.mapFontHeight, game.mapBoldFont, white, black);
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char alt[10] = " ";
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snprintf(alt,10,"%dm", a->altitude);
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drawStringBG(alt, x + 5, y + 2*game.mapFontHeight, game.mapFont, grey, black);
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char speed[10] = " ";
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snprintf(speed,10,"%dkm/h", a->speed);
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drawStringBG(speed, x + 5, y + 3*game.mapFontHeight, game.mapFont, grey, black);
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lineRGBA(game.screen, x, y, x, y + 4*game.mapFontHeight, grey.r, grey.g, grey.b, SDL_ALPHA_OPAQUE);
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} else {
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drawPlane(x, y, planeColor);
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}
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}
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}
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}
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a = a->next;
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}
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// int mx, my;
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// SDL_GetMouseState(&mx, &my);
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// mx /= Modes.screen_upscale;
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// my /= Modes.screen_upscale;
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// char mousepos[10] = " ";
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// snprintf(mousepos,10,"%d %d", mx, my);
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// int outx, outy;
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// drawPlaneOffMap(mx, my, &outx, &outy, white);
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// char linepos[10] = " ";
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// snprintf(linepos,10,"%2.2f %2.2f", outx, outy);
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// int shiftedx, shiftedy;
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// if(outx > (Modes.screen_width>>1)) {
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// shiftedx = outx - 5 * game.mapFontHeight;
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// } else {
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// shiftedx = outx + game.mapFontHeight;
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// }
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// if(outy > (Modes.screen_height>>1)) {
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// shiftedy = outy - game.mapFontHeight;
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// } else {
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// shiftedy = outy + game.mapFontHeight;
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// }
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// drawStringBG(linepos, shiftedx, shiftedy, game.mapBoldFont, white, black);
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// // drawPlane(mx, my, signalToColor(100));
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// drawStringBG(mousepos, mx + 5, my - game.mapFontHeight, game.mapBoldFont, white, black);
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}
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// void initializeMap(short *screen_x, short *screen_y) {
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@ -139,7 +139,7 @@ void drawStatus() {
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snprintf(strLoc, 20, "%3.3fN %3.3f%c", Modes.fUserLat, fabs(Modes.fUserLon),(Modes.fUserLon > 0) ? 'E' : 'W');
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drawStatusBox(&left, &top, "GPS", strLoc, pink);
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drawBattery(&left, &top, 0.85);
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// drawBattery(&left, &top, 0.85);
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char strPlaneCount[10] = " ";
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snprintf(strPlaneCount, 10,"%d/%d", Status.numVisiblePlanes, Status.numPlanes);
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@ -157,7 +157,7 @@ void drawStatus() {
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snprintf(strSig, 18, "%.0f%%", 100.0 * Status.avgSig / 1024.0);
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drawStatusBox(&left, &top, "sAvg", strSig, green);
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drawStatusBox(&left, &top, "||||", "MENU", grey);
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// drawStatusBox(&left, &top, "||||", "MENU", grey);
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if(Status.closeCall != NULL) {
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drawStatusBox(&left, &top, "", "", black); //this is effectively a newline
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@ -1 +1 @@
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d29ca545170e5498144b5f10fa17976c4f51eab5
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dd693b5b8dd3325857fe2e5c6feea4ac62989202
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@ -87,7 +87,7 @@ void view1090InitConfig(void) {
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// Map options
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Modes.map = 1;
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Modes.mapLogDist = 1;
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Modes.mapLogDist = 0;
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// Display options
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Modes.screen_upscale = UPSCALE;
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