fixed broken interactive_TTL variable removed in last commit
Former-commit-id: 0d6078fd49398701008371339a5770cbd6112d61 Former-commit-id: 5a0cb56adc5349a227637093e8764ddf3adc6c5a
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parent
93e26cc2e4
commit
3398748007
9
draw.c
9
draw.c
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@ -324,10 +324,10 @@ void drawTrail(float *oldDx, float *oldDy, float *oldHeading, time_t * oldSeen,
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//most recent reported location
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if(i == 0) {
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boxRGBA(appData.renderer,currentX - 2 * appData.screen_uiscale, currentY - 2 * appData.screen_uiscale, currentX + 2 * appData.screen_uiscale, currentY - 2 * appData.screen_uiscale,
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orange.r, orange.g, orange.b, 255);
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}
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// if(i == 0) {
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// boxRGBA(appData.renderer,currentX - 2 * appData.screen_uiscale, currentY - 2 * appData.screen_uiscale, currentX + 2 * appData.screen_uiscale, currentY + 2 * appData.screen_uiscale,
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// orange.r, orange.g, orange.b, 255);
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// }
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//tick marks
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@ -1026,7 +1026,6 @@ void draw() {
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SDL_RenderPresent(appData.renderer);
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appData.lastFrameTime = mstime();
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if ((mstime() - drawStartTime) < FRAMETIME) {
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2
init.c
2
init.c
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@ -46,7 +46,7 @@ void init(char *title) {
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selectedPlane = NULL;
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if(appData.fullscreen) {
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//\SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear"); // make the scaled rendering look smoother.
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//SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear"); // make the scaled rendering look smoother.
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SDL_RenderSetLogicalSize(appData.renderer, appData.screen_width, appData.screen_height);
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}
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@ -1 +1 @@
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cd3abc894d6c0a4ec31ca1210552bf4da06145a5
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07df3964a61c9028e5b598c82409b849e2edc971
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@ -54,6 +54,9 @@ void view1090InitConfig(void) {
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Modes.check_crc = 1;
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strcpy(View1090.net_input_beast_ipaddr,VIEW1090_NET_OUTPUT_IP_ADDRESS);
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Modes.net_input_beast_port = MODES_NET_OUTPUT_BEAST_PORT;
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Modes.interactive_rows = MODES_INTERACTIVE_ROWS;
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Modes.interactive_delete_ttl = MODES_INTERACTIVE_DELETE_TTL;
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Modes.interactive_display_ttl = MODES_INTERACTIVE_DISPLAY_TTL;
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Modes.fUserLat = MODES_USER_LATITUDE_DFLT;
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Modes.fUserLon = MODES_USER_LONGITUDE_DFLT;
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