initial sdl list mode

Former-commit-id: 00846e544ad84ed8c7d0d7fe9a62bebe9999cf2d
Former-commit-id: 4688e987806e16e57798803f632e14d4e0f71b77
This commit is contained in:
Nathan 2017-09-17 10:38:22 -05:00
parent 0dd0cbc13c
commit 28cc65fc6a
17 changed files with 396 additions and 144 deletions

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06aafc067310fba0d33b0a133654475ac73388ab

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985bd4002d7a293f50db1ab1d7b90f5a3da066b4

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838f2d125233f373f3b5cff30ae3fde7f1089514

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43505c164f6a77fc43068440a586c380296f0125

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a007071944f7c90020e798eea53b10065e2b45a5

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@ -25,8 +25,8 @@ all: view1090
%.o: %.c %.o: %.c
$(CC) $(CFLAGS) $(EXTRACFLAGS) -c $< $(CC) $(CFLAGS) $(EXTRACFLAGS) -c $<
view1090: view1090.o anet.o interactive.o mode_ac.o mode_s.o net_io.o input.o draw.o font.o init.o maps.o mapdata.o view1090: view1090.o anet.o interactive.o mode_ac.o mode_s.o net_io.o input.o draw.o font.o init.o maps.o mapdata.o list.o parula.o
$(CC) -g -o view1090 view1090.o anet.o interactive.o mode_ac.o mode_s.o net_io.o input.o draw.o font.o init.o maps.o mapdata.o $(LIBS) $(LDFLAGS) $(CC) -g -o view1090 view1090.o anet.o interactive.o mode_ac.o mode_s.o net_io.o input.o draw.o font.o init.o maps.o mapdata.o list.o parula.o $(LIBS) $(LDFLAGS)
clean: clean:
rm -f *.o view1090 rm -f *.o view1090

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@ -135,9 +135,7 @@ void drawPlaneHeading(double dx, double dy, double heading, int signal, char *fl
filledTrigonRGBA (game.screen, x1, y1, x2, y2, x+round(-body*.5*vec[0]), y+round(-body*.5*vec[1]),planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE); filledTrigonRGBA (game.screen, x1, y1, x2, y2, x+round(-body*.5*vec[0]), y+round(-body*.5*vec[1]),planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE);
} }
if(strlen(flight)) { drawString(flight, x + 10, y + 10, game.font, planeColor);
drawString(flight, x + 10, y + 10, game.font, planeColor);
}
} }
void drawPlane(double dx, double dy, int signal) void drawPlane(double dx, double dy, int signal)

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@ -28,6 +28,10 @@ void closeFont(TTF_Font *font)
void drawString(char * text, int x, int y, TTF_Font *font, SDL_Color color) void drawString(char * text, int x, int y, TTF_Font *font, SDL_Color color)
{ {
if(!strlen(text)) {
return;
}
SDL_Surface *surface; SDL_Surface *surface;
SDL_Rect dest; SDL_Rect dest;
@ -52,7 +56,35 @@ void drawString(char * text, int x, int y, TTF_Font *font, SDL_Color color)
/* Free the generated string image */ /* Free the generated string image */
SDL_FreeSurface(surface); SDL_FreeSurface(surface);
} }
void drawStringBG(char * text, int x, int y, TTF_Font *font, SDL_Color color, SDL_Color bgColor) {
if(!strlen(text)) {
return;
}
SDL_Surface *surface;
SDL_Rect dest;
surface = TTF_RenderUTF8_Shaded(font, text, color, bgColor);
if (surface == NULL)
{
printf("Couldn't create String %s: %s\n", text, SDL_GetError());
return;
}
/* Blit the entire surface to the screen */
dest.x = x;
dest.y = y;
dest.w = surface->w;
dest.h = surface->h;
SDL_BlitSurface(surface, NULL, game.screen, &dest);
/* Free the generated string image */
SDL_FreeSurface(surface);
}

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@ -47,8 +47,10 @@ void init(char *title)
/* Load the font */ /* Load the font */
game.font = loadFont("ArialBold.ttf", 12); game.font = loadFont("Anonymous_Pro_B.ttf", 12);
game.listFont = loadFont("Anonymous_Pro_B.ttf", 18);
/* Set the screen title */ /* Set the screen title */
SDL_WM_SetCaption(title, NULL); SDL_WM_SetCaption(title, NULL);

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@ -5,9 +5,17 @@ void getInput()
{ {
#ifdef RPI #ifdef RPI
if(!digitalRead(23) || !digitalRead(22)) { if(!digitalRead(27)) {
exit(0); exit(0);
}
if(!digitalRead(22)) {
Modes.mapLogDist = !Modes.mapLogDist;
} }
if(!digitalRead(23)) {
Modes.map = !Modes.map;
}
#endif #endif
SDL_Event event; SDL_Event event;
@ -34,6 +42,10 @@ void getInput()
case SDLK_l: case SDLK_l:
Modes.mapLogDist = !Modes.mapLogDist; Modes.mapLogDist = !Modes.mapLogDist;
break; break;
case SDLK_m:
Modes.map = !Modes.map;
break;
default: default:
break; break;

195
sdl1090/list.c Normal file
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@ -0,0 +1,195 @@
#include "dump1090.h"
#include "structs.h"
#include "parula.h"
#include "SDL/SDL_gfxPrimitives.h"
static uint64_t mstime(void) {
struct timeval tv;
uint64_t mst;
gettimeofday(&tv, NULL);
mst = ((uint64_t)tv.tv_sec)*1000;
mst += tv.tv_usec/1000;
return mst;
}
SDL_Color pink = {249,38,114,255};
SDL_Color blue = {102,217,239,255};
SDL_Color green = {166,226,46,255};
SDL_Color yellow = {253,250,31,255};
SDL_Color orange = {253,151,31,255};
SDL_Color lightGrey = {196,196,196,255};
SDL_Color grey = {127,127,127,255};
SDL_Color darkGrey = {64,64,64,255};
SDL_Color black = {0,0,0,255};
SDL_Color white = {255,255,255,255};
void drawList() {
struct aircraft *a = Modes.aircrafts;
time_t now = time(NULL);
int count = 0;
char progress;
char spinner[4] = "|/-\\";
// Refresh screen every (MODES_INTERACTIVE_REFRESH_TIME) miliseconde
if ((mstime() - Modes.interactive_last_update) < MODES_INTERACTIVE_REFRESH_TIME)
{return;}
Modes.interactive_last_update = mstime();
progress = spinner[time(NULL)%4];
SDL_FillRect(game.screen, NULL, 0);
drawStringBG(" Flight Alt(m) km/h D(km) H S ", 0, 0, game.listFont, black, white);
// int xstride = 10;
// for(int i = 0; i < 320 / xstride; i++) {
// vlineRGBA (game.screen, i*xstride, 0, SCREEN_HEIGHT, 127, 127, 127, SDL_ALPHA_OPAQUE);
// }
// int ystride = 20;
// for(int i = 0; i < 240 / ystride; i++) {
// hlineRGBA (game.screen, 0, SCREEN_WIDTH, i * ystride, 127, 127, 127, SDL_ALPHA_OPAQUE);
// }
int numNoDir = 0;
while(a && (count < 10)) {
if ((now - a->seen) < Modes.interactive_display_ttl)
{
int msgs = a->messages;
int flags = a->modeACflags;
if ( (((flags & (MODEAC_MSG_FLAG )) == 0 ) )
|| (((flags & (MODEAC_MSG_MODES_HIT | MODEAC_MSG_MODEA_ONLY)) == MODEAC_MSG_MODEA_ONLY) && (msgs > 4 ) )
|| (((flags & (MODEAC_MSG_MODES_HIT | MODEAC_MSG_MODEC_OLD )) == 0 ) && (msgs > 127) )
) {
int altitude = a->altitude, speed = a->speed;
char strSquawk[5] = " ";
char strFl[6] = " ";
char strTt[5] = " ";
char strGs[5] = " ";
// Convert units to metric if --metric was specified
//if (Modes.metric) {
altitude = (int) (altitude / 3.2828);
speed = (int) (speed * 1.852);
//}
if (a->bFlags & MODES_ACFLAGS_SQUAWK_VALID) {
snprintf(strSquawk,5,"%04x", a->modeA);}
if (a->bFlags & MODES_ACFLAGS_SPEED_VALID) {
snprintf (strGs, 5,"%3d", speed);}
if (a->bFlags & MODES_ACFLAGS_HEADING_VALID) {
snprintf (strTt, 5,"%03d", a->track);}
if (msgs > 99999) {
msgs = 99999;}
// Dump1090 display mode
char strMode[5] = " ";
// char strLat[8] = " ";
// char strLon[9] = " ";
char strD[5] = " ";
char strDir[3] = " ";
char cLat = ' ';
char cLon = ' ';
char strS[3] = " ";
double d;
unsigned char * pSig = a->signalLevel;
unsigned int signalAverage = (pSig[0] + pSig[1] + pSig[2] + pSig[3] +
pSig[4] + pSig[5] + pSig[6] + pSig[7] + 3) >> 3;
if (a->bFlags & MODES_ACFLAGS_AOG) {
snprintf(strFl, 6," grnd");
} else if (a->bFlags & MODES_ACFLAGS_ALTITUDE_VALID) {
snprintf(strFl, 6, "%5d", altitude);
}
if ((flags & MODEAC_MSG_FLAG) == 0) {
strMode[0] = 'S';
} else if (flags & MODEAC_MSG_MODEA_ONLY) {
strMode[0] = 'A';
}
if (flags & MODEAC_MSG_MODEA_HIT) {strMode[2] = 'a';}
if (flags & MODEAC_MSG_MODEC_HIT) {strMode[3] = 'c';}
snprintf(strS, 3,"%3d", (int)((float)signalAverage/25.0f));
if (a->bFlags & MODES_ACFLAGS_LATLON_VALID) {
if(fabs(a->dx) < .01 && fabs(a->dy) > fabs(a->dx)) {
cLon = ' ';
} else {
if(a->dx < 0) {
cLon = 'W';
} else {
cLon = 'E';
}
}
if(fabs(a->dy) < .01 && fabs(a->dx) > fabs(a->dy)) {
cLat = ' ';
} else {
if(a->dy < 0) {
cLat = 'S';
} else {
cLat = 'N';
}
}
snprintf(strDir,3,"%c%c",cLat,cLon);
d = sqrt(a->dx * a->dx + a->dy * a->dy);
snprintf(strD, 5,"%4.01f", d);
if ((now - a->seen) > 30 ) {
drawString(a->flight, 0, (count + 1) * 20, game.listFont, (SDL_Color){96,96,96,255});
// printf("\x1B[1;30m%-8s%5s %4s %5s %c%c %d",
// a->flight,
// strFl,
// strGs,
// strD,
// cLat, cLon,
// (int)((float)signalAverage/25.0f));
} else {
drawString(a->flight, 10, (count + 1) * 20, game.listFont, pink);
drawString(strFl, 90, (count + 1) * 20, game.listFont, orange);
drawString(strGs, 160, (count + 1) * 20, game.listFont, green);
drawString(strD, 210, (count + 1) * 20, game.listFont, blue);
drawString(strDir, 270, (count + 1) * 20, game.listFont, yellow);
// drawString(strS, 290, (count + 1) * 20, game.listFont, (SDL_Color){255,9,96,255});
// printf("\x1B[1;31m%-8s\x1B[1;32m%5s \x1B[1;33m%4s \x1B[1;34m%5s \x1B[1;36m%c%c \x1B[1;35m%d",
// a->flight,
// strFl,
// strGs,
// strD,
// cLat, cLon,
// (int)((float)signalAverage/25.0f));
}
count++;
} else {
numNoDir++;
}
}
}
a = a->next;
}
SDL_Flip(game.screen);
}

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@ -2,8 +2,6 @@
#include "dump1090.h" #include "dump1090.h"
#include "structs.h" #include "structs.h"
Game game;
// //
// ============================= Utility functions ========================== // ============================= Utility functions ==========================
// //
@ -17,7 +15,6 @@ static uint64_t mstime(void) {
return mst; return mst;
} }
void drawMap(void) { void drawMap(void) {
struct aircraft *a = Modes.aircrafts; struct aircraft *a = Modes.aircrafts;
time_t now = time(NULL); time_t now = time(NULL);

130
sdl1090/parula.c Normal file
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@ -0,0 +1,130 @@
int parula[128][3] = {
{53, 42, 135},
{54, 45, 141},
{54, 48, 147},
{54, 51, 153},
{54, 54, 160},
{54, 58, 166},
{53, 61, 172},
{52, 64, 179},
{50, 67, 185},
{47, 71, 192},
{44, 74, 198},
{39, 78, 205},
{33, 82, 211},
{25, 87, 217},
{16, 91, 221},
{8, 95, 224},
{3, 98, 225},
{1, 101, 225},
{1, 104, 225},
{2, 106, 225},
{4, 108, 224},
{6, 111, 223},
{8, 113, 223},
{10, 115, 222},
{12, 117, 221},
{14, 119, 219},
{16, 120, 218},
{17, 122, 217},
{18, 124, 216},
{19, 126, 215},
{20, 128, 214},
{20, 130, 213},
{20, 132, 212},
{20, 134, 211},
{19, 136, 211},
{18, 139, 210},
{17, 141, 210},
{15, 144, 210},
{13, 146, 210},
{11, 149, 210},
{9, 151, 209},
{8, 154, 209},
{7, 156, 208},
{6, 158, 207},
{6, 160, 205},
{6, 161, 204},
{6, 163, 202},
{6, 165, 201},
{6, 166, 199},
{6, 167, 197},
{6, 169, 195},
{7, 170, 193},
{9, 171, 191},
{11, 173, 188},
{14, 174, 186},
{17, 175, 184},
{20, 176, 181},
{23, 177, 179},
{27, 178, 176},
{31, 179, 173},
{35, 181, 171},
{39, 182, 168},
{44, 183, 165},
{48, 183, 162},
{53, 184, 159},
{58, 185, 156},
{63, 186, 153},
{68, 187, 150},
{74, 188, 147},
{80, 188, 144},
{85, 189, 141},
{91, 190, 138},
{97, 190, 135},
{103, 190, 133},
{109, 191, 130},
{115, 191, 127},
{121, 191, 125},
{126, 191, 122},
{132, 191, 120},
{137, 191, 118},
{142, 191, 116},
{147, 191, 114},
{152, 191, 112},
{157, 190, 110},
{162, 190, 108},
{167, 190, 106},
{171, 190, 104},
{176, 190, 103},
{180, 189, 101},
{185, 189, 99},
{189, 189, 97},
{193, 188, 96},
{197, 188, 94},
{202, 187, 92},
{206, 187, 90},
{210, 187, 89},
{214, 186, 87},
{218, 186, 85},
{222, 186, 83},
{226, 185, 82},
{230, 185, 80},
{234, 185, 78},
{238, 185, 76},
{242, 185, 73},
{245, 186, 70},
{249, 187, 67},
{252, 188, 64},
{254, 190, 61},
{255, 193, 58},
{255, 196, 55},
{254, 198, 52},
{254, 201, 50},
{253, 203, 48},
{252, 206, 46},
{251, 209, 43},
{249, 211, 41},
{248, 214, 39},
{247, 216, 37},
{246, 219, 35},
{245, 222, 33},
{245, 225, 31},
{245, 228, 29},
{244, 232, 26},
{245, 235, 24},
{245, 239, 22},
{246, 243, 19},
{248, 247, 17},
{249, 251, 14}
};

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@ -1,130 +1 @@
int parula[128][3] = { int parula[128][3];
{53, 42, 135},
{54, 45, 141},
{54, 48, 147},
{54, 51, 153},
{54, 54, 160},
{54, 58, 166},
{53, 61, 172},
{52, 64, 179},
{50, 67, 185},
{47, 71, 192},
{44, 74, 198},
{39, 78, 205},
{33, 82, 211},
{25, 87, 217},
{16, 91, 221},
{8, 95, 224},
{3, 98, 225},
{1, 101, 225},
{1, 104, 225},
{2, 106, 225},
{4, 108, 224},
{6, 111, 223},
{8, 113, 223},
{10, 115, 222},
{12, 117, 221},
{14, 119, 219},
{16, 120, 218},
{17, 122, 217},
{18, 124, 216},
{19, 126, 215},
{20, 128, 214},
{20, 130, 213},
{20, 132, 212},
{20, 134, 211},
{19, 136, 211},
{18, 139, 210},
{17, 141, 210},
{15, 144, 210},
{13, 146, 210},
{11, 149, 210},
{9, 151, 209},
{8, 154, 209},
{7, 156, 208},
{6, 158, 207},
{6, 160, 205},
{6, 161, 204},
{6, 163, 202},
{6, 165, 201},
{6, 166, 199},
{6, 167, 197},
{6, 169, 195},
{7, 170, 193},
{9, 171, 191},
{11, 173, 188},
{14, 174, 186},
{17, 175, 184},
{20, 176, 181},
{23, 177, 179},
{27, 178, 176},
{31, 179, 173},
{35, 181, 171},
{39, 182, 168},
{44, 183, 165},
{48, 183, 162},
{53, 184, 159},
{58, 185, 156},
{63, 186, 153},
{68, 187, 150},
{74, 188, 147},
{80, 188, 144},
{85, 189, 141},
{91, 190, 138},
{97, 190, 135},
{103, 190, 133},
{109, 191, 130},
{115, 191, 127},
{121, 191, 125},
{126, 191, 122},
{132, 191, 120},
{137, 191, 118},
{142, 191, 116},
{147, 191, 114},
{152, 191, 112},
{157, 190, 110},
{162, 190, 108},
{167, 190, 106},
{171, 190, 104},
{176, 190, 103},
{180, 189, 101},
{185, 189, 99},
{189, 189, 97},
{193, 188, 96},
{197, 188, 94},
{202, 187, 92},
{206, 187, 90},
{210, 187, 89},
{214, 186, 87},
{218, 186, 85},
{222, 186, 83},
{226, 185, 82},
{230, 185, 80},
{234, 185, 78},
{238, 185, 76},
{242, 185, 73},
{245, 186, 70},
{249, 187, 67},
{252, 188, 64},
{254, 190, 61},
{255, 193, 58},
{255, 196, 55},
{254, 198, 52},
{254, 201, 50},
{253, 203, 48},
{252, 206, 46},
{251, 209, 43},
{249, 211, 41},
{248, 214, 39},
{247, 216, 37},
{246, 219, 35},
{245, 222, 33},
{245, 225, 31},
{245, 228, 29},
{244, 232, 26},
{245, 235, 24},
{245, 239, 22},
{246, 243, 19},
{248, 247, 17},
{249, 251, 14}
};

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@ -4,14 +4,18 @@ typedef struct Game
{ {
SDL_Surface *screen; SDL_Surface *screen;
TTF_Font *font; TTF_Font *font;
TTF_Font *listFont;
} Game; } Game;
Game game;
// functions // functions
//font.c //font.c
TTF_Font *loadFont(char *, int); TTF_Font *loadFont(char *, int);
void closeFont(TTF_Font *); void closeFont(TTF_Font *);
void drawString(char *, int, int, TTF_Font *, SDL_Color); void drawString(char *, int, int, TTF_Font *, SDL_Color);
void drawStringBG(char *, int, int, TTF_Font *, SDL_Color, SDL_Color);
//init.c //init.c
void init(char *); void init(char *);
@ -28,4 +32,7 @@ void drawTrail(double *, double *, time_t *, int);
void drawGrid(); void drawGrid();
//mapdata.c //mapdata.c
void initMaps(); void initMaps();
//list.c
void drawList();

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@ -1 +1 @@
5a960086a7570a50a9f1c694d7fccf5b246c727b 3dc133421ef7d0474dfec87001d49f3cf4f7d3b4

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@ -364,8 +364,11 @@ int main(int argc, char **argv) {
if (Modes.map) { if (Modes.map) {
drawMap(); drawMap();
} else {
drawList();
} }
if ((fd == ANET_ERR) || (recv(c->fd, pk_buf, sizeof(pk_buf), MSG_PEEK | MSG_DONTWAIT) == 0)) { if ((fd == ANET_ERR) || (recv(c->fd, pk_buf, sizeof(pk_buf), MSG_PEEK | MSG_DONTWAIT) == 0)) {
free(c); free(c);
usleep(1000000); usleep(1000000);