viz1090/sdl1090/draw.c

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#include "dump1090.h"
#include "draw.h"
#include "parula.h"
#include "SDL/SDL_gfxPrimitives.h"
#define LOGMAXDIST 1000.0
#define MAXDIST 50.0
#define AA 0
void CROSSVP(double *v, double *u, double *w)
{
v[0] = u[1]*w[2] - u[2]*(w)[1];
v[1] = u[2]*w[0] - u[0]*(w)[2];
v[2] = u[0]*w[1] - u[1]*(w)[0];
}
SDL_Color setColor(uint8_t r, uint8_t g, uint8_t b) {
SDL_Color out;
out.r = r;
out.g = g;
out.b = b;
return out;
}
int screenDist(double d) {
if(Modes.mapLogDist) {
return round((double)SCREEN_WIDTH * 0.5 * log(1.0+fabs(d)) / log(1.0+LOGMAXDIST));
} else {
return round((double)SCREEN_WIDTH * 0.5 * fabs(d) / MAXDIST);
}
}
void screenCoords(int *outX, int *outY, double dx, double dy) {
*outX = (SCREEN_WIDTH>>1) + ((dx>0) ? 1 : -1) * screenDist(dx);
*outY = (SCREEN_HEIGHT>>1) + ((dy>0) ? 1 : -1) * screenDist(dy);
}
int outOfBounds(int x, int y) {
if(x < 0 || x >= SCREEN_WIDTH || y < 0 || y >= SCREEN_HEIGHT ) {
return 1;
} else {
return 0;
}
}
void drawPlaneHeading(double dx, double dy, double heading, int signal, char *flight)
{
int x, y;
screenCoords(&x, &y, dx, dy);
if(outOfBounds(x,y)) {
return;
}
if(signal > 127) {
signal = 127;
}
SDL_Color planeColor;
if(signal < 0) {
planeColor = setColor(96, 96, 96);
} else {
planeColor = setColor(parula[signal][0], parula[signal][1], parula[signal][2]);
}
double body = 8.0;
double wing = 6.0;
double tail = 3.0;
double vec[3];
vec[0] = sin(heading * M_PI / 180);
vec[1] = cos(heading * M_PI / 180);
vec[2] = 0;
double up[] = {0,0,1};
double out[3];
CROSSVP(out,vec,up);
int x1, x2, y1, y2;
//body
x1 = x + round(-body*vec[0]);
y1 = y + round(-body*vec[1]);
x2 = x + round(body*vec[0]);
y2 = y + round(body*vec[1]);
if(AA) {
aalineRGBA(game.screen,x1,y1,x2,y2,planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE);
} else {
thickLineRGBA(game.screen,x,y,x2,y2,2,planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE);
//lineRGBA(game.screen,x1,y1,x2,y2,planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE);
filledTrigonRGBA (game.screen, x + round(-wing*.35*out[0]), y + round(-wing*.35*out[1]), x + round(wing*.35*out[0]), y + round(wing*.35*out[1]), x1, y1,planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE);
//filledTrigonRGBA (game.screen, x + round(-wing*.35*out[0]), y + round(-wing*.35*out[1]), x + round(wing*.35*out[0]), y + round(wing*.35*out[1]), x2, y2,planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE);
filledCircleRGBA (game.screen, x2,y2,1,planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE);
}
//wing
x1 = x + round(-wing*out[0]);
y1 = y + round(-wing*out[1]);
x2 = x + round(wing*out[0]);
y2 = y + round(wing*out[1]);
//thickLineRGBA(game.screen,x1,y1,x2,y2,planeWidth,planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE);
if(AA) {
aalineRGBA(game.screen,x1,y1,x2,y2,planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE);
} else {
filledTrigonRGBA (game.screen, x1, y1, x2, y2, x+round(body*.35*vec[0]), y+round(body*.35*vec[1]),planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE);
//lineRGBA(game.screen,x1,y1,x2,y2,planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE);
}
//tail
x1 = x + round(-body*.75*vec[0]) + round(-tail*out[0]);
y1 = y + round(-body*.75*vec[1]) + round(-tail*out[1]);
x2 = x + round(-body*.75*vec[0]) + round(tail*out[0]);
y2 = y + round(-body*.75*vec[1]) + round(tail*out[1]);
//thickLineRGBA(game.screen,x1,y1,x2,y2,planeWidth,planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE);
if(AA) {
aalineRGBA(game.screen,x1,y1,x2,y2,planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE);
} else {
//lineRGBA(game.screen,x1,y1,x2,y2,planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE);
filledTrigonRGBA (game.screen, x1, y1, x2, y2, x+round(-body*.5*vec[0]), y+round(-body*.5*vec[1]),planeColor.r,planeColor.g,planeColor.b,SDL_ALPHA_OPAQUE);
}
if(strlen(flight)) {
drawString(flight, x + 10, y + 10, game.font, planeColor);
}
}
void drawPlane(double dx, double dy, int signal)
{
int x, y;
screenCoords(&x, &y, dx, dy);
if(outOfBounds(x,y)) {
return;
}
if(signal > 127) {
signal = 127;
}
SDL_Color planeColor;
if(signal < 0) {
planeColor = setColor(96, 96, 96);
} else {
planeColor = setColor(parula[signal][0], parula[signal][1], parula[signal][2]);
}
int length = 3.0;
rectangleRGBA (game.screen, x - length, y - length, x+length, y + length, planeColor.r, planeColor.g, planeColor.b, SDL_ALPHA_OPAQUE);
}
void drawTrail(double *oldDx, double *oldDy, time_t * oldSeen, int idx) {
int currentIdx, prevIdx;
int currentX, currentY, prevX, prevY;
time_t now = time(NULL);
for(int i=0; i < (MODES_INTERACTIVE_TRAIL_LENGTH - 1); i++) {
currentIdx = (idx - i) % MODES_INTERACTIVE_TRAIL_LENGTH;
currentIdx = currentIdx < 0 ? currentIdx + MODES_INTERACTIVE_TRAIL_LENGTH : currentIdx;
prevIdx = (idx - (i + 1)) % MODES_INTERACTIVE_TRAIL_LENGTH;
prevIdx = prevIdx < 0 ? prevIdx + MODES_INTERACTIVE_TRAIL_LENGTH : prevIdx;
if(oldDx[currentIdx] == 0 || oldDy[currentIdx] == 0) {
continue;
}
if(oldDx[prevIdx] == 0 || oldDy[prevIdx] == 0) {
continue;
}
screenCoords(&currentX, &currentY, oldDx[currentIdx], oldDy[currentIdx]);
screenCoords(&prevX, &prevY, oldDx[prevIdx], oldDy[prevIdx]);
if(outOfBounds(currentX,currentY)) {
return;
}
if(outOfBounds(prevX,prevY)) {
return;
}
double age = 1.0 - (double)(now - oldSeen[currentIdx]) / MODES_INTERACTIVE_TRAIL_TTL;
if(age < 0) {
age = 0;
}
uint8_t colorVal = (uint8_t)floor(127.0 * age);
if(AA) {
aalineRGBA(game.screen, prevX, prevY, currentX, currentY,colorVal, colorVal, colorVal, SDL_ALPHA_OPAQUE);
} else {
//lineRGBA(game.screen, prevX, prevY, currentX, currentY,colorVal, colorVal, colorVal, SDL_ALPHA_OPAQUE);
thickLineRGBA(game.screen, prevX, prevY, currentX, currentY, 1, colorVal, colorVal, colorVal, SDL_ALPHA_OPAQUE);
}
}
}
void drawGrid()
{
int p1km = screenDist(1.0);
int p10km = screenDist(10.0);
int p100km = screenDist(100.0);
hlineRGBA (game.screen, 0, SCREEN_WIDTH, SCREEN_HEIGHT>>1, 127, 127, 127, SDL_ALPHA_OPAQUE);
vlineRGBA (game.screen, SCREEN_WIDTH>>1, 0, SCREEN_HEIGHT, 127, 127, 127, SDL_ALPHA_OPAQUE);
aacircleRGBA (game.screen, SCREEN_WIDTH>>1, SCREEN_HEIGHT>>1, p1km, 64, 64, 64, SDL_ALPHA_OPAQUE);
aacircleRGBA (game.screen, SCREEN_WIDTH>>1, SCREEN_HEIGHT>>1, p10km, 64, 64, 64, SDL_ALPHA_OPAQUE);
aacircleRGBA (game.screen, SCREEN_WIDTH>>1, SCREEN_HEIGHT>>1, p100km, 64, 64, 64, SDL_ALPHA_OPAQUE);
drawString("1km", (SCREEN_WIDTH>>1) + p1km + 5, (SCREEN_HEIGHT>>1) + 5, game.font, setColor(64,64,64));
drawString("10km", (SCREEN_WIDTH>>1) + p10km + 5, (SCREEN_HEIGHT>>1) + 5, game.font, setColor(64,64,64));
drawString("100km", (SCREEN_WIDTH>>1) + p100km + 5, (SCREEN_HEIGHT>>1) + 5, game.font, setColor(64,64,64));
}
void delay(unsigned int frameLimit)
{
unsigned int ticks = SDL_GetTicks();
if (frameLimit < ticks)
{
return;
}
if (frameLimit > ticks + 16)
{
SDL_Delay(16);
}
else
{
SDL_Delay(frameLimit - ticks);
}
}