viz1090/sdl1090/init.c

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#include "dump1090.h"
#include "init.h"
#include "SDL/SDL_getenv.h"
void mouseSetup() {
#ifdef RPI
wiringPiSetupGpio() ;
pinMode(23, INPUT);
pullUpDnControl (23, PUD_UP);
pinMode(22, INPUT);
pullUpDnControl (22, PUD_UP);
pinMode(27, INPUT);
pullUpDnControl (27, PUD_UP);
SDL_ShowCursor(SDL_DISABLE);
#endif
}
void init(char *title)
{
// raspberry pi compiler flag enables these options
#ifdef RPI
putenv((char*)"FRAMEBUFFER=/dev/fb1");
putenv((char*)"SDL_FBDEV=/dev/fb1");
#endif
/* Initialise SDL */
if (SDL_Init(SDL_INIT_VIDEO) < 0)
{
printf("Could not initialize SDL: %s\n", SDL_GetError());
exit(1);
}
/* Initialise SDL_TTF */
if (TTF_Init() < 0)
{
printf("Couldn't initialize SDL TTF: %s\n", SDL_GetError());
exit(1);
}
#ifdef RPI
const SDL_VideoInfo* vInfo = SDL_GetVideoInfo();
if (!vInfo) {
fprintf(stderr,"ERROR in SDL_GetVideoInfo(): %s\n",SDL_GetError());
exit(1);
}
Modes.screen_width = vInfo->current_w;
Modes.screen_height = vInfo->current_h;
Modes.screen_depth = vInfo->vfmt->BitsPerPixel;
Modes.screen_upscale = 1;
#endif
Uint32 flags = SDL_HWPALETTE|SDL_DOUBLEBUF;
if(Modes.fullscreen) {
flags = flags | SDL_FULLSCREEN;
}
if(Modes.screen_upscale > 1) {
game.bigScreen = SDL_SetVideoMode(Modes.screen_width * Modes.screen_upscale, Modes.screen_height * Modes.screen_upscale, Modes.screen_depth, flags);
game.screen = SDL_CreateRGBSurface(0, Modes.screen_width, Modes.screen_height, Modes.screen_depth, 0, 0, 0, 0);
} else {
game.screen = SDL_SetVideoMode(Modes.screen_width, Modes.screen_height, Modes.screen_depth, flags);
}
if (game.screen == NULL)
{
printf("Couldn't set screen mode to %d x %d: %s\n", Modes.screen_width, Modes.screen_height, SDL_GetError());
exit(1);
}
mouseSetup();
/* Load the font */
game.mapFont = loadFont("font/TerminusTTF-4.46.0.ttf", 12 * Modes.screen_uiscale);
game.mapBoldFont = loadFont("font/TerminusTTF-Bold-4.46.0.ttf", 12 * Modes.screen_uiscale);
game.listFont = loadFont("font/TerminusTTF-Bold-4.46.0.ttf", 18 * Modes.screen_uiscale);
game.messageFont = loadFont("font/TerminusTTF-Bold-4.46.0.ttf", 34 * Modes.screen_uiscale);
game.labelFont = loadFont("font/TerminusTTF-Bold-4.46.0.ttf", 16 * Modes.screen_uiscale);
game.mapFontWidth = 5 * Modes.screen_uiscale;
game.mapFontHeight = 12 * Modes.screen_uiscale;
game.messageFontWidth = 17 * Modes.screen_uiscale;
game.messageFontHeight = 34 * Modes.screen_uiscale;
game.labelFontWidth = 5 * Modes.screen_uiscale;
game.labelFontHeight = 10 * Modes.screen_uiscale;
/* Set the screen title */
SDL_WM_SetCaption(title, NULL);
initMaps();
}
void cleanup()
{
/* Close the font */
closeFont(game.mapFont);
closeFont(game.mapBoldFont);
closeFont(game.messageFont);
closeFont(game.labelFont);
closeFont(game.listFont);
/* Close SDL_TTF */
TTF_Quit();
/* Shut down SDL */
SDL_Quit();
}