104 lines
3.2 KiB
Python
104 lines
3.2 KiB
Python
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import pygame
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import os
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from time import sleep
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import RPi.GPIO as GPIO
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#Note #21 changed to #27 for rev2 Pi
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button_map = {23:(255,0,0), 22:(0,255,0), 27:(0,0,255), 17:(0,0,0)}
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#Setup the GPIOs as inputs with Pull Ups since the buttons are connected to GND
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GPIO.setmode(GPIO.BCM)
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for k in button_map.keys():
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GPIO.setup(k, GPIO.IN, pull_up_down=GPIO.PUD_UP)
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#Colours
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WHITE = (255,255,255)
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os.putenv('SDL_FBDEV', '/dev/fb1')
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pygame.init()
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pygame.mouse.set_visible(False)
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lcd = pygame.display.set_mode((320, 240))
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lcd.fill((0,0,0))
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pygame.display.update()
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font_big = pygame.font.Font(None, 100)
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dial = 0
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dialColor = (255,255,255)
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sql = 0
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sql_str = list("0x");
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while True:
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for event in pygame.event.get():
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if event.type == pygame.KEYDOWN:
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print pygame.key.name(event.key)
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if event.key == pygame.K_x:
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dial += 1
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elif event.key == pygame.K_z:
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dial -= 1
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elif event.key == pygame.K_m:
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dialColor = (127,255,255)
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elif event.key == pygame.K_n:
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dialColor = (255,255,255)
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elif event.key == pygame.K_0:
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sql_str.append('0')
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elif event.key == pygame.K_1:
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sql_str.append('1')
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elif event.key == pygame.K_2:
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sql_str.append('2')
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elif event.key == pygame.K_3:
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sql_str.append('3')
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elif event.key == pygame.K_4:
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sql_str.append('4')
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elif event.key == pygame.K_5:
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sql_str.append('5')
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elif event.key == pygame.K_6:
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sql_str.append('6')
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elif event.key == pygame.K_7:
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sql_str.append('7')
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elif event.key == pygame.K_8:
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sql_str.append('8')
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elif event.key == pygame.K_9:
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sql_str.append('9')
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elif event.key == pygame.K_a:
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sql_str.append('a')
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elif event.key == pygame.K_b:
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sql_str.append('b')
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elif event.key == pygame.K_c:
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sql_str.append('c')
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elif event.key == pygame.K_d:
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sql_str.append('d')
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elif event.key == pygame.K_e:
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sql_str.append('e')
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elif event.key == pygame.K_f:
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sql_str.append('f')
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elif event.key == pygame.K_RETURN:
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sql = int("".join(sql_str), 0)
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sql_str = list("0x")
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lcd.fill((0,0,0))
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text_surface = font_big.render('%d'%dial, True, dialColor)
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rect = text_surface.get_rect(center=(160,100))
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lcd.blit(text_surface, rect)
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sql_surface = font_big.render('%d'%sql, True, WHITE)
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rect = text_surface.get_rect(center=(160,140))
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lcd.blit(sql_surface, rect)
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pygame.display.update()
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# Scan the buttons
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# for (k,v) in button_map.items():
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# if GPIO.input(k) == False:
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# lcd.fill(v)
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# text_surface = font_big.render('%d'%k, True, WHITE)
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# rect = text_surface.get_rect(center=(160,120))
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# lcd.blit(text_surface, rect)
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# pygame.display.update()
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# sleep(0.1)
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