viz1090/input.c

98 lines
2.2 KiB
C
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#include "structs.h"
#include "view1090.h"
static uint64_t mstime(void) {
struct timeval tv;
uint64_t mst;
gettimeofday(&tv, NULL);
mst = ((uint64_t)tv.tv_sec)*1000;
mst += tv.tv_usec/1000;
return mst;
}
void getInput()
{
SDL_Event event;
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_QUIT:
exit(0);
break;
case SDL_KEYDOWN:
switch (event.key.keysym.sym)
{
case SDLK_ESCAPE:
exit(0);
break;
case SDLK_l:
appData.mapLogDist = !appData.mapLogDist;
break;
case SDLK_m:
appData.showList = !appData.showList;
break;
default:
break;
}
break;
case SDL_MOUSEWHEEL:
appData.maxDist *= 1.0 + event.wheel.y / 10.0;
break;
case SDL_MULTIGESTURE:
appData.maxDist /=1.0 + 4.0*event.mgesture.dDist;
break;
case SDL_FINGERMOTION:;
//
// need to make lonlat to screen conversion class - this is just the inverse of the stuff in draw.c, without offsets
//
double scale_factor = (appData.screen_width > appData.screen_height) ? appData.screen_width : appData.screen_height;
double dx = -1.0 * (0.75*(double)appData.screen_width / (double)appData.screen_height) * appData.screen_width * event.tfinger.dx * appData.maxDist / (0.95 * scale_factor * 0.5);
double dy = 1.0 * appData.screen_height * event.tfinger.dy * appData.maxDist / (0.95 * scale_factor * 0.5);
double outLat = dy * (1.0/6371.0) * (180.0f / M_PI);
double outLon = dx * (1.0/6371.0) * (180.0f / M_PI) / cos(((appData.centerLat)/2.0f) * M_PI / 180.0f);
//double outLon, outLat;
//latLonFromScreenCoords(&outLat, &outLon, event.tfinger.dx, event.tfinger.dy);
appData.centerLon += outLon;
appData.centerLat += outLat;
break;
case SDL_FINGERDOWN:
appData.touchDownTime = mstime();
break;
case SDL_FINGERUP:
if(mstime() - appData.touchDownTime < 30) {
appData.touchx = appData.screen_width * event.tfinger.x;
appData.touchy = appData.screen_height * event.tfinger.y;
selectedPlane = NULL;
} else {
appData.touchx = 0;
appData.touchy = 0;
}
break;
}
}
}